Instructions to use peargentlabs/otter-chess with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Transformers
How to use peargentlabs/otter-chess with Transformers:
# Load model directly from transformers import AutoModel model = AutoModel.from_pretrained("peargentlabs/otter-chess", dtype="auto") - Notebooks
- Google Colab
- Kaggle
Otter: Skill-Conditioned Chess Move Prediction Model
Otter is a 15.3M parameter neural network trained to predict the moves of chess players at specific skill (Elo) levels. It is conditioned jointly on the game board state, move history, time control, remaining clock time, and the Elo ratings of both players.
In addition to move prediction (policy head), Otter is trained multi-task style to predict game outcomes (value head) and move metadata (auxiliary head) such as piece types, captures, check status, and origin/destination squares.
Model Details
- Developed by: Peargent Labs
- Model Type: Hybrid CNN + Transformer with Cross-Attention Fusion
- License: MIT
- Weights Format: Safetensors (
model.safetensors) - GitHub Repository: PeargentLabs/otter-chess
- W&B Report: Otter-3M-Run
- Paper: (to be added)
Architecture Highlight
+-----------------------+ +---------------------------+
| Board Position FEN | | Last K Moves (K=20) |
| (18 x 8 x 8 Tensor) | | (Canonical UCI Strings) |
+-----------+-----------+ +-------------+-------------+
| |
v v
[ 4x ResNet Blocks ] [ 2-Layer Transformer ]
| |
v v
[ Board Tokens ] [ History Tokens ]
(64 x 256 Dim) (20 x 256 Dim)
| |
+--------------+-----------------+
|
v
[ Cross-Attention Fusion ]
|
v
[ Skill-Conditioned Self-Attn ] <--- [ 640d Conditioning Vector ]
(4 blocks, conditioned on Elo, (Elo, Opponent Elo,
TC, Clock, and Pooled History) TC, Clock, Pooled History)
|
v
[ Global Average Pooling ]
|
+--------------+--------------+
| | |
v v v
[Policy] [Value] [Auxiliary]
(Move) (Outcome) (Metadata)
- Board Encoder: CNN backbone with 4 residual blocks, 2D factored position embeddings (rank + file), and channel-wise dropout.
- History Encoder: A 2-layer Transformer encoder processing the last $K=20$ moves.
- Conditioning Module: A 640-dimensional vector concatenating embeddings of active/opponent Elo ($11$ bins each), time control category ($5$ bins), remaining clock fraction (2-layer MLP), and mean-pooled history representations.
- Attention Fusion: One skill-conditioned cross-attention layer followed by four skill-conditioned self-attention blocks.
- Heads:
- Policy Head: $4208$-dim output over all canonical UCI moves.
- Value Head: Tanh projection to $[-1, +1]$ (predicted game outcome).
- Auxiliary Head: $141$-dim multi-hot output (piece type moved, captures, check status, origin/destination squares).
Intended Uses & Limitations
Intended uses: player modeling / style emulation at a target Elo, move recommendation for training or commentary, win-probability estimation conditioned on both players' ratings and clock time.
Limitations: trained on rated Rapid games from Lichess β move distributions may not transfer well to Blitz/Bullet/Classical. Predicts human-like move probabilities, not optimal/engine-strength play.
Training Data & Methodology
- Source: Lichess open database monthly PGN dumps.
- Split: Train on JanβDec 2024 (Rated Rapid), validate on Jan 2025.
- Optimizer: AdamW, weight decay $1\times10^{-5}$.
- LR schedule: peak $1\times10^{-4}$, linear warmup (10% of steps), cosine decay to $1\times10^{-6}$.
- Loss weights: Policy 1.0, Value 0.25, Auxiliary 0.5.
Performance
Validation (Jan 2025): Top-1 accuracy 55.2%, Top-5 accuracy 91.0% (mean across Elo buckets, 100,000 validation samples per bucket).
| Rating | Top-1 Accuracy | Top-5 Accuracy |
|---|---|---|
| < 1100 | 49.48% | 86.08% |
| 1100β1199 | 53.54% | 89.67% |
| 1200β1299 | 54.61% | 90.28% |
| 1300β1399 | 55.19% | 90.75% |
| 1400β1499 | 55.29% | 90.98% |
| 1500β1599 | 55.39% | 91.04% |
| 1600β1699 | 56.59% | 91.94% |
| 1700β1799 | 56.46% | 92.11% |
| 1800β1899 | 56.85% | 92.25% |
| 1900β1999 | 57.38% | 92.85% |
| β₯ 2000 | 56.80% | 92.49% |
Move Vocabulary
Moves are UCI strings mapped to integer IDs via vocab.json, shipped in this repo:
vocab["history"]β maps prior moves in the game window to embedding IDs (4,209 entries,PAD= 0).vocab["policy"]β maps policy-head output indices back to UCI moves (4,208 entries).
Indices are shifted by 1 relative to each other:
historyreserves0forPAD(e.g."a1a2"β1), whilepolicyindexes moves directly from0(e.g."a1a2"β0).
import json
with open("vocab.json") as f:
vocab = json.load(f)
history_vocab = vocab["history"]
policy_vocab = vocab["policy"]
id_to_policy_move = {v: k for k, v in policy_vocab.items()}
history_vocab.get("e2e4", 0) # tokenize for history input
id_to_policy_move.get(277) # decode a policy-head prediction
How to Use
AutoModel gives you the raw network β tensors in, tensors out. Inputs:
| Name | Shape | Dtype | Meaning |
|---|---|---|---|
board |
(batch, 18, 8, 8) |
float | Board position, 18-plane encoding |
history_ids |
(batch, 20) |
long | Last 20 moves as vocab ids (0 = PAD) |
history_mask |
(batch, 20) |
bool | True where history_ids is a real move |
active_elo |
(batch,) |
long | Elo bucket of the player to move, 0β10 |
opponent_elo |
(batch,) |
long | Elo bucket of the opponent, 0β10 |
tc |
(batch,) |
long | Time-control bucket, 0β4 |
clock |
(batch, 2) |
float | [clock_fraction_remaining, 0.0] |
Quick smoke test (no chess logic, just shapes)
pip install transformers torch
import torch
from transformers import AutoModel
model = AutoModel.from_pretrained("peargentlabs/otter-chess", trust_remote_code=True)
model.eval()
board = torch.zeros(1, 18, 8, 8)
history_ids = torch.zeros(1, 20, dtype=torch.long)
history_mask = torch.zeros(1, 20, dtype=torch.bool)
active_elo = torch.tensor([5])
opponent_elo = torch.tensor([5])
tc = torch.tensor([2])
clock = torch.tensor([[0.8, 0.0]])
with torch.no_grad():
output = model(board, history_ids, history_mask, active_elo, opponent_elo, tc, clock)
print(output.policy_logits.shape) # (1, 4208)
print(output.aux_logits.shape) # (1, 141)
print(output.value.shape) # (1,)
Full example: FEN in, ranked moves out
Uses fastchess (the board library this model was trained with) to build the real board tensor and legal-move mask, and vocab.json (see above) to encode/decode moves β no otter-chess package required.
pip install transformers torch fastchess
import json
import torch
import fastchess
from transformers import AutoModel
from huggingface_hub import hf_hub_download
REPO_ID = "peargentlabs/otter-chess"
HISTORY_K = 20
model = AutoModel.from_pretrained(REPO_ID, trust_remote_code=True)
model.eval()
with open(hf_hub_download(REPO_ID, "vocab.json")) as f:
vocab = json.load(f)
history_vocab = vocab["history"]
policy_vocab = vocab["policy"]
id_to_move = {v: k for k, v in policy_vocab.items()}
def elo_to_bucket(elo: int) -> int:
if elo < 1100:
return 0
if elo >= 2000:
return 10
return 1 + (elo - 1100) // 100
def time_control_to_bucket(time_control: str) -> int:
base, inc = map(int, time_control.split("+"))
effective = base + 40 * inc
if effective < 60:
return 0
if effective < 180:
return 1
if effective < 600:
return 2
if effective < 1800:
return 3
return 4
# --- Example position: after 1. e4 e5, White to move, 1500 vs 1600, 10+0, half the clock left ---
fen = "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2"
history_moves = ["e2e4", "e7e5"] # UCI, oldest -> most recent
player_elo, opponent_elo_val = 1500, 1600
time_control = "600+0"
clock_fraction = 0.5
board_obj = fastchess.Board(fen)
board = torch.from_numpy(board_obj.to_tensor(canonical=True)).unsqueeze(0)
history_ids = torch.zeros(1, HISTORY_K, dtype=torch.long)
history_mask = torch.zeros(1, HISTORY_K, dtype=torch.bool)
window = history_moves[-HISTORY_K:]
start = HISTORY_K - len(window)
for i, move in enumerate(window, start=start):
history_ids[0, i] = history_vocab.get(move, 0)
history_mask[0, i] = True
active_elo = torch.tensor([elo_to_bucket(player_elo)])
opponent_elo = torch.tensor([elo_to_bucket(opponent_elo_val)])
tc = torch.tensor([time_control_to_bucket(time_control)])
clock = torch.tensor([[clock_fraction, 0.0]])
with torch.no_grad():
output = model(board, history_ids, history_mask, active_elo, opponent_elo, tc, clock)
# Mask illegal moves, then rank the legal ones
legal_mask = torch.zeros(4208, dtype=torch.bool)
for move_uci in board_obj.legal_moves_uci():
if move_uci in policy_vocab:
legal_mask[policy_vocab[move_uci]] = True
probs = torch.softmax(output.policy_logits[0].masked_fill(~legal_mask, -1e9), dim=-1)
top_probs, top_ids = torch.topk(probs, k=5)
print("win_probability:", output.value.item())
for p, i in zip(top_probs.tolist(), top_ids.tolist()):
print(f"{id_to_move[i]}: {p:.3f}")
trust_remote_code=True pulls the model's custom architecture code from this repo β no separate package install required.
Citation
@software{otter_chess_2026,
author = {Tarun and Peargent Labs},
title = {Otter: A Time-Aware, History-Conditioned Human Chess AI},
year = {2026},
url = {https://github.com/peargentlabs/otter-chess},
version = {0.1.0}
}
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