Spaces:
Running
on
Zero
Running
on
Zero
File size: 6,879 Bytes
0533bc0 b800513 0533bc0 b800513 0533bc0 b800513 0533bc0 b800513 0533bc0 b800513 0533bc0 b800513 0533bc0 b800513 0533bc0 b800513 0533bc0 b800513 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 |
# Project EmbodiedGen
#
# Copyright (c) 2025 Horizon Robotics. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
# implied. See the License for the specific language governing
# permissions and limitations under the License.
from dataclasses import dataclass, field
from enum import Enum
from dataclasses_json import DataClassJsonMixin
__all__ = [
"RenderItems",
"Scene3DItemEnum",
"SpatialRelationEnum",
"RobotItemEnum",
"LayoutInfo",
"AssetType",
"SimAssetMapper",
]
@dataclass
class RenderItems(str, Enum):
"""Enumeration of render item types for 3D scenes.
Attributes:
IMAGE: Color image.
ALPHA: Mask image.
VIEW_NORMAL: View-space normal image.
GLOBAL_NORMAL: World-space normal image.
POSITION_MAP: Position map image.
DEPTH: Depth image.
ALBEDO: Albedo image.
DIFFUSE: Diffuse image.
"""
IMAGE = "image_color"
ALPHA = "image_mask"
VIEW_NORMAL = "image_view_normal"
GLOBAL_NORMAL = "image_global_normal"
POSITION_MAP = "image_position"
DEPTH = "image_depth"
ALBEDO = "image_albedo"
DIFFUSE = "image_diffuse"
@dataclass
class Scene3DItemEnum(str, Enum):
"""Enumeration of 3D scene item categories.
Attributes:
BACKGROUND: Background objects.
CONTEXT: Contextual objects.
ROBOT: Robot entity.
MANIPULATED_OBJS: Objects manipulated by the robot.
DISTRACTOR_OBJS: Distractor objects.
OTHERS: Other objects.
Methods:
object_list(layout_relation): Returns a list of objects in the scene.
object_mapping(layout_relation): Returns a mapping from object to category.
"""
BACKGROUND = "background"
CONTEXT = "context"
ROBOT = "robot"
MANIPULATED_OBJS = "manipulated_objs"
DISTRACTOR_OBJS = "distractor_objs"
OTHERS = "others"
@classmethod
def object_list(cls, layout_relation: dict) -> list:
"""Returns a list of objects in the scene.
Args:
layout_relation: Dictionary mapping categories to objects.
Returns:
List of objects in the scene.
"""
return (
[
layout_relation[cls.BACKGROUND.value],
layout_relation[cls.CONTEXT.value],
]
+ layout_relation[cls.MANIPULATED_OBJS.value]
+ layout_relation[cls.DISTRACTOR_OBJS.value]
)
@classmethod
def object_mapping(cls, layout_relation):
"""Returns a mapping from object to category.
Args:
layout_relation: Dictionary mapping categories to objects.
Returns:
Dictionary mapping object names to their category.
"""
relation_mapping = {
# layout_relation[cls.ROBOT.value]: cls.ROBOT.value,
layout_relation[cls.BACKGROUND.value]: cls.BACKGROUND.value,
layout_relation[cls.CONTEXT.value]: cls.CONTEXT.value,
}
relation_mapping.update(
{
item: cls.MANIPULATED_OBJS.value
for item in layout_relation[cls.MANIPULATED_OBJS.value]
}
)
relation_mapping.update(
{
item: cls.DISTRACTOR_OBJS.value
for item in layout_relation[cls.DISTRACTOR_OBJS.value]
}
)
return relation_mapping
@dataclass
class SpatialRelationEnum(str, Enum):
"""Enumeration of spatial relations for objects in a scene.
Attributes:
ON: Objects on a surface (e.g., table).
IN: Objects in a container or room.
INSIDE: Objects inside a shelf or rack.
FLOOR: Objects on the floor.
"""
ON = "ON" # objects on the table
IN = "IN" # objects in the room
INSIDE = "INSIDE" # objects inside the shelf/rack
FLOOR = "FLOOR" # object floor room/bin
@dataclass
class RobotItemEnum(str, Enum):
"""Enumeration of supported robot types.
Attributes:
FRANKA: Franka robot.
UR5: UR5 robot.
PIPER: Piper robot.
"""
FRANKA = "franka"
UR5 = "ur5"
PIPER = "piper"
@dataclass
class LayoutInfo(DataClassJsonMixin):
"""Data structure for layout information in a 3D scene.
Attributes:
tree: Hierarchical structure of scene objects.
relation: Spatial relations between objects.
objs_desc: Descriptions of objects.
objs_mapping: Mapping from object names to categories.
assets: Asset file paths for objects.
quality: Quality information for assets.
position: Position coordinates for objects.
"""
tree: dict[str, list]
relation: dict[str, str | list[str]]
objs_desc: dict[str, str] = field(default_factory=dict)
objs_mapping: dict[str, str] = field(default_factory=dict)
assets: dict[str, str] = field(default_factory=dict)
quality: dict[str, str] = field(default_factory=dict)
position: dict[str, list[float]] = field(default_factory=dict)
@dataclass
class AssetType(str):
"""Enumeration for asset types.
Supported types:
MJCF: MuJoCo XML format.
USD: Universal Scene Description format.
URDF: Unified Robot Description Format.
MESH: Mesh file format.
"""
MJCF = "mjcf"
USD = "usd"
URDF = "urdf"
MESH = "mesh"
class SimAssetMapper:
"""Maps simulator names to asset types.
Provides a mapping from simulator names to their corresponding asset type.
Example:
```py
from embodied_gen.utils.enum import SimAssetMapper
asset_type = SimAssetMapper["isaacsim"]
print(asset_type) # Output: 'usd'
```
Methods:
__class_getitem__(key): Returns the asset type for a given simulator name.
"""
_mapping = dict(
ISAACSIM=AssetType.USD,
ISAACGYM=AssetType.URDF,
MUJOCO=AssetType.MJCF,
GENESIS=AssetType.MJCF,
SAPIEN=AssetType.URDF,
PYBULLET=AssetType.URDF,
)
@classmethod
def __class_getitem__(cls, key: str):
"""Returns the asset type for a given simulator name.
Args:
key: Name of the simulator.
Returns:
AssetType corresponding to the simulator.
Raises:
KeyError: If the simulator name is not recognized.
"""
key = key.upper()
if key.startswith("SAPIEN"):
key = "SAPIEN"
return cls._mapping[key]
|