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SubscribeSQ-format: A Unified Sparse-Quantized Hardware-friendly Data Format for LLMs
Post-training quantization (PTQ) plays a crucial role in the democratization of large language models (LLMs). However, existing low-bit quantization and sparsification techniques are difficult to balance accuracy and efficiency due to the limited hardware support. For example, W4A8 can only achieve the same peak TOPS as W8A8 whereas the GPU-supported sparse data format (2:4 semi-structure sparse) is seldomly adopted due to the loss of accuracy. To bridge this gap, in this paper, we propose the Sparse-Quantized Format (SQ-format), which is a unified data format for quantization and sparsification potentially easily supported by new hardware and existing GPUs. SQ-format makes use of the fact that sparse matrix can be accelerated in high-precision, and low-precision matrix multiplication can also be accelerated accordingly. As such, SQ-format is proposed to achieve Pareto improvement between performance and throughput. This format is particularly suitable for activations with outlier inequality status and makes their static compression possible. We show the state-of-the-art PTQ performance with SQ-format, propose the hardware required to support it, and further offer the design exploration and insights for the next-generation AI accelerators.
SkipNet: Learning Dynamic Routing in Convolutional Networks
While deeper convolutional networks are needed to achieve maximum accuracy in visual perception tasks, for many inputs shallower networks are sufficient. We exploit this observation by learning to skip convolutional layers on a per-input basis. We introduce SkipNet, a modified residual network, that uses a gating network to selectively skip convolutional blocks based on the activations of the previous layer. We formulate the dynamic skipping problem in the context of sequential decision making and propose a hybrid learning algorithm that combines supervised learning and reinforcement learning to address the challenges of non-differentiable skipping decisions. We show SkipNet reduces computation by 30-90% while preserving the accuracy of the original model on four benchmark datasets and outperforms the state-of-the-art dynamic networks and static compression methods. We also qualitatively evaluate the gating policy to reveal a relationship between image scale and saliency and the number of layers skipped.
MOR-VIT: Efficient Vision Transformer with Mixture-of-Recursions
Vision Transformers (ViTs) have achieved remarkable success in image recognition, yet standard ViT architectures are hampered by substantial parameter redundancy and high computational cost, limiting their practical deployment. While recent efforts on efficient ViTs primarily focus on static model compression or token-level sparsification, they remain constrained by fixed computational depth for all tokens. In this work, we present MoR-ViT, a novel vision transformer framework that, for the first time, incorporates a token-level dynamic recursion mechanism inspired by the Mixture-of-Recursions (MoR) paradigm. This approach enables each token to adaptively determine its processing depth, yielding a flexible and input-dependent allocation of computational resources. Extensive experiments on ImageNet-1K and transfer benchmarks demonstrate that MoR-ViT not only achieves state-of-the-art accuracy with up to 70% parameter reduction and 2.5x inference acceleration, but also outperforms leading efficient ViT baselines such as DynamicViT and TinyViT under comparable conditions. These results establish dynamic recursion as an effective strategy for efficient vision transformers and open new avenues for scalable and deployable deep learning models in real-world scenarios.
SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting
3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational demands required to store and render millions of Gaussians. These challenges become even more severe in 4D dynamic scenes. To address these issues, the field of Efficient Gaussian Splatting has rapidly evolved, proposing methods that reduce redundancy while preserving reconstruction quality. This survey provides the first unified overview of efficient 3D and 4D Gaussian Splatting techniques. For both 3D and 4D settings, we systematically categorize existing methods into two major directions, Parameter Compression and Restructuring Compression, and comprehensively summarize the core ideas and methodological trends within each category. We further cover widely used datasets, evaluation metrics, and representative benchmark comparisons. Finally, we discuss current limitations and outline promising research directions toward scalable, compact, and real-time Gaussian Splatting for both static and dynamic 3D scene representation.
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric and temporal attributes by residual vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25x reduced storage and enhanced rendering speed compared to 3DGS for static scenes, while maintaining the quality of the scene representation. For dynamic scenes, our approach achieves more than 12x storage efficiency and retains a high-quality reconstruction compared to the existing state-of-the-art methods. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.
PVC: Progressive Visual Token Compression for Unified Image and Video Processing in Large Vision-Language Models
Large Vision-Language Models (VLMs) have been extended to understand both images and videos. Visual token compression is leveraged to reduce the considerable token length of visual inputs. To meet the needs of different tasks, existing high-performance models usually process images and videos separately with different token compression strategies, limiting the capabilities of combining images and videos. To this end, we extend each image into a "static" video and introduce a unified token compression strategy called Progressive Visual Token Compression (PVC), where the tokens of each frame are progressively encoded and adaptively compressed to supplement the information not extracted from previous frames. Video tokens are efficiently compressed with exploiting the inherent temporal redundancy. Images are repeated as static videos, and the spatial details can be gradually supplemented in multiple frames. PVC unifies the token compressing of images and videos. With a limited number of tokens per frame (64 tokens by default), spatial details and temporal changes can still be preserved. Experiments show that our model achieves state-of-the-art performance across various video understanding benchmarks, including long video tasks and fine-grained short video tasks. Meanwhile, our unified token compression strategy incurs no performance loss on image benchmarks, particularly in detail-sensitive tasks.
Video-XL-Pro: Reconstructive Token Compression for Extremely Long Video Understanding
Despite advanced token compression techniques, existing multimodal large language models (MLLMs) still struggle with hour-long video understanding. In this work, we propose Video-XL-Pro, an efficient method for extremely long video understanding, built upon Reconstructive Compression of Tokens (ReCoT), a learnable module that leverages self-supervised learning to generate comprehensive and compact video tokens. ReCoT introduces two key components: (i) Dynamic Token Synthesizer (DTS): DTS generates pseudo-video tokens from static image tokens by learning intra-token relationships, which are then used in masked video modeling. (ii) Semantic-Guided Masking (SGM): SGM adaptively masks redundant visual tokens to facilitate more effective reconstructive learning. To improve training efficiency in MLLMs fine-tuning, we introduce a video-specific dataset pruning strategy and design a simple yet Query-aware Selector that enables the model to precisely locate query-relevant video tokens. With only 3B parameters, Video-XL-Pro outperforms most 7B models trained on larger datasets across multiple long video understanding benchmarks. Moreover, it can process over 8K frames on a single A100 GPU while maintaining high-quality performance.
EvolKV: Evolutionary KV Cache Compression for LLM Inference
Existing key-value (KV) cache compression methods typically rely on heuristics, such as uniform cache allocation across layers or static eviction policies, however, they ignore the critical interplays among layer-specific feature patterns and task performance, which can lead to degraded generalization. In this paper, we propose EvolKV, an adaptive framework for layer-wise, task-driven KV cache compression that jointly optimizes the memory efficiency and task performance. By reformulating cache allocation as a multi-objective optimization problem, EvolKV leverages evolutionary search to dynamically configure layer budgets while directly maximizing downstream performance. Extensive experiments on 11 tasks demonstrate that our approach outperforms all baseline methods across a wide range of KV cache budgets on long-context tasks and surpasses heuristic baselines by up to 7 percentage points on GSM8K. Notably, EvolKV achieves superior performance over the full KV cache setting on code completion while utilizing only 1.5% of the original budget, suggesting the untapped potential in learned compression strategies for KV cache budget allocation.
GraphKV: Breaking the Static Selection Paradigm with Graph-Based KV Cache Eviction
Efficient Key-Value (KV) cache management is essential for processing long text sequences in large language models (LLMs), where memory constraints often limit performance. Conventional KV eviction strategies, such as top-k selection based on attention scores, depend on static heuristics that fail to capture the evolving implicit dependencies among tokens during inference. To overcome this, we propose GraphKV, a graph-based framework that redefines token selection for KV cache compression. In GraphKV, tokens are modeled as nodes with importance scores, and edges represent their similarity relationships. Through a decay-signal-propagation mechanism, token importance is dynamically updated by propagating information across the graph, enabling adaptive retention of the most contextually significant tokens. GraphKV can be seamlessly utilized in existing KV cache eviction methods such as SnapKV and PyramidKV in a plug-and-play manner. Codes will be released on Github.
Dancing with Still Images: Video Distillation via Static-Dynamic Disentanglement
Recently, dataset distillation has paved the way towards efficient machine learning, especially for image datasets. However, the distillation for videos, characterized by an exclusive temporal dimension, remains an underexplored domain. In this work, we provide the first systematic study of video distillation and introduce a taxonomy to categorize temporal compression. Our investigation reveals that the temporal information is usually not well learned during distillation, and the temporal dimension of synthetic data contributes little. The observations motivate our unified framework of disentangling the dynamic and static information in the videos. It first distills the videos into still images as static memory and then compensates the dynamic and motion information with a learnable dynamic memory block. Our method achieves state-of-the-art on video datasets at different scales, with a notably smaller memory storage budget. Our code is available at https://github.com/yuz1wan/video_distillation.
zip2zip: Inference-Time Adaptive Vocabularies for Language Models via Token Compression
Tokenization efficiency plays a critical role in the performance and cost of large language models (LLMs), yet most models rely on static tokenizers optimized for general-purpose corpora. These tokenizers' fixed vocabularies often fail to adapt to domain- or language-specific inputs, leading to longer token sequences and higher computational costs. We introduce zip2zip, a framework that enables LLMs to dynamically adjust token vocabulary at inference time, allowing for fewer generated tokens and thus faster inference. zip2zip consists of three key components: (1) a tokenizer based on Lempel-Ziv-Welch (LZW) compression that incrementally compresses tokens into reusable "hypertokens" on the fly; (2) an embedding layer that computes embeddings for newly formed hypertokens at runtime; and (3) a causal language modeling variant that trains the model to operate on hypertokenized, compressed sequences. We show that an existing LLM can be zip2zip-fied in 10 GPU-hours via parameter-efficient finetuning. The resulting zip2zip LLMs effectively learn to use hypertokens at inference time, reducing input and output sequence length by 20-60\%, with significant improvements in inference latency.
MC-MoE: Mixture Compressor for Mixture-of-Experts LLMs Gains More
Mixture-of-Experts large language models (MoE-LLMs) marks a significant step forward of language models, however, they encounter two critical challenges in practice: 1) expert parameters lead to considerable memory consumption and loading latency; and 2) the current activated experts are redundant, as many tokens may only require a single expert. Motivated by these issues, we investigate the MoE-LLMs and make two key observations: a) different experts exhibit varying behaviors on activation reconstruction error, routing scores, and activated frequencies, highlighting their differing importance, and b) not all tokens are equally important -- only a small subset is critical. Building on these insights, we propose MC-MoE, a training-free Mixture-Compressor for MoE-LLMs, which leverages the significance of both experts and tokens to achieve an extreme compression. First, to mitigate storage and loading overheads, we introduce Pre-Loading Mixed-Precision Quantization, which formulates the adaptive bit-width allocation as a Linear Programming problem, where the objective function balances multi-factors reflecting the importance of each expert. Additionally, we develop Online Dynamic Pruning, which identifies important tokens to retain and dynamically select activated experts for other tokens during inference to optimize efficiency while maintaining performance. Our MC-MoE integrates static quantization and dynamic pruning to collaboratively achieve extreme compression for MoE-LLMs with less accuracy loss, ensuring an optimal trade-off between performance and efficiency. Extensive experiments confirm the effectiveness of our approach. For instance, at 2.54 bits, MC-MoE compresses 76.6% of the model, with only a 3.8% average accuracy loss. During dynamic inference, we further reduce activated parameters by 15%, with a performance drop of less than 0.6%.
Training dynamic models using early exits for automatic speech recognition on resource-constrained devices
The possibility of dynamically modifying the computational load of neural models at inference time is crucial for on-device processing, where computational power is limited and time-varying. Established approaches for neural model compression exist, but they provide architecturally static models. In this paper, we investigate the use of early-exit architectures, that rely on intermediate exit branches, applied to large-vocabulary speech recognition. This allows for the development of dynamic models that adjust their computational cost to the available resources and recognition performance. Unlike previous works, besides using pre-trained backbones we also train the model from scratch with an early-exit architecture. Experiments on public datasets show that early-exit architectures from scratch not only preserve performance levels when using fewer encoder layers, but also improve task accuracy as compared to using single-exit models or using pre-trained models. Additionally, we investigate an exit selection strategy based on posterior probabilities as an alternative to frame-based entropy.
MC#: Mixture Compressor for Mixture-of-Experts Large Models
Mixture-of-Experts (MoE) effectively scales large language models (LLMs) and vision-language models (VLMs) by increasing capacity through sparse activation. However, preloading all experts into memory and activating multiple experts per input introduces significant computational and memory overhead, making the expert module a major contributor to model size and inference cost. To address this, we propose MC# (Mixture-Compressor-sharp), a framework that combines static quantization and dynamic expert pruning by leveraging the significance of experts and tokens for aggressive compression of MoE-LLMs/VLMs. To reduce storage and loading costs, we introduce Pre-Loading Mixed-Precision Quantization (PMQ), which optimizes bit allocation via linear programming, balancing expert importance and quantization error for a Pareto-optimal trade-off between size and performance. To reduce runtime computation, Online Top-any Pruning (OTP) uses Gumbel-Softmax sampling to dynamically select a subset of experts per token, enabling fine-grained control over activation. By combining PMQ's static bit-width optimization with OTP's dynamic routing, MC# achieves extreme compression with minimal accuracy loss. On DeepSeek-VL2, MC# achieves a 6.2 times weight reduction at 2.57 average bits with only a 1.7% accuracy drop across five multimodal benchmarks. Additionally, OTP reduces expert activation over 20% with less than 1% performance degradation, demonstrating strong potential for efficient MoE-based model deployment.
Locret: Enhancing Eviction in Long-Context LLM Inference with Trained Retaining Heads
Large language models (LLMs) have shown remarkable advances in supporting long-context comprehension and processing tasks. However, scaling the generation inference of LLMs to such long contexts incurs significant additional computation load, and demands a substantial GPU memory footprint to maintain the key-value (KV) cache of transformer-based LLMs. Existing KV cache compression methods, such as quantization, face memory bottlenecks as context length increases, while static-sized caches, such as eviction, suffer from inefficient policies. These limitations restrict deployment on consumer-grade devices like a single Nvidia 4090 GPU. To overcome this, we propose Locret, a framework for long-context LLM inference that introduces retaining heads to evaluate the causal importance of KV cache units, allowing for more accurate eviction within a fixed cache size. Locret is fine-tuned on top of the frozen backbone LLM using a minimal amount of data from standard long-context SFT datasets. During inference, we evict low-importance cache units along with a chunked prefill pattern, significantly reducing peak GPU memory usage. We conduct an extensive empirical study to evaluate Locret, where the experimental results show that Locret outperforms the recent competitive approaches, including InfLLM, Quantization, SirLLM, and MInference, in terms of memory efficiency and the quality of generated contents -- Locret achieves over a 20x and 8x KV cache compression ratio compared to the full KV cache for Phi-3-mini-128K and Llama-3.1-8B-instruct. Additionally, Locret can be combined with other methods, such as quantization and token merging. To our knowledge, Locret is the first framework capable of deploying Llama-3.1-8B or similar models on a single Nvidia 4090 GPU, enabling 128K long-context inference without compromising generation quality, and requiring little additional system optimizations.
ACAM-KD: Adaptive and Cooperative Attention Masking for Knowledge Distillation
Dense visual prediction tasks, such as detection and segmentation, are crucial for time-critical applications (e.g., autonomous driving and video surveillance). While deep models achieve strong performance, their efficiency remains a challenge. Knowledge distillation (KD) is an effective model compression technique, but existing feature-based KD methods rely on static, teacher-driven feature selection, failing to adapt to the student's evolving learning state or leverage dynamic student-teacher interactions. To address these limitations, we propose Adaptive student-teacher Cooperative Attention Masking for Knowledge Distillation (ACAM-KD), which introduces two key components: (1) Student-Teacher Cross-Attention Feature Fusion (STCA-FF), which adaptively integrates features from both models for a more interactive distillation process, and (2) Adaptive Spatial-Channel Masking (ASCM), which dynamically generates importance masks to enhance both spatial and channel-wise feature selection. Unlike conventional KD methods, ACAM-KD adapts to the student's evolving needs throughout the entire distillation process. Extensive experiments on multiple benchmarks validate its effectiveness. For instance, on COCO2017, ACAM-KD improves object detection performance by up to 1.4 mAP over the state-of-the-art when distilling a ResNet-50 student from a ResNet-101 teacher. For semantic segmentation on Cityscapes, it boosts mIoU by 3.09 over the baseline with DeepLabV3-MobileNetV2 as the student model.
DLFR-VAE: Dynamic Latent Frame Rate VAE for Video Generation
In this paper, we propose the Dynamic Latent Frame Rate VAE (DLFR-VAE), a training-free paradigm that can make use of adaptive temporal compression in latent space. While existing video generative models apply fixed compression rates via pretrained VAE, we observe that real-world video content exhibits substantial temporal non-uniformity, with high-motion segments containing more information than static scenes. Based on this insight, DLFR-VAE dynamically adjusts the latent frame rate according to the content complexity. Specifically, DLFR-VAE comprises two core innovations: (1) A Dynamic Latent Frame Rate Scheduler that partitions videos into temporal chunks and adaptively determines optimal frame rates based on information-theoretic content complexity, and (2) A training-free adaptation mechanism that transforms pretrained VAE architectures into a dynamic VAE that can process features with variable frame rates. Our simple but effective DLFR-VAE can function as a plug-and-play module, seamlessly integrating with existing video generation models and accelerating the video generation process.
FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees
Fourier PlenOctrees have shown to be an efficient representation for real-time rendering of dynamic Neural Radiance Fields (NeRF). Despite its many advantages, this method suffers from artifacts introduced by the involved compression when combining it with recent state-of-the-art techniques for training the static per-frame NeRF models. In this paper, we perform an in-depth analysis of these artifacts and leverage the resulting insights to propose an improved representation. In particular, we present a novel density encoding that adapts the Fourier-based compression to the characteristics of the transfer function used by the underlying volume rendering procedure and leads to a substantial reduction of artifacts in the dynamic model. Furthermore, we show an augmentation of the training data that relaxes the periodicity assumption of the compression. We demonstrate the effectiveness of our enhanced Fourier PlenOctrees in the scope of quantitative and qualitative evaluations on synthetic and real-world scenes.
Mixture of Scales: Memory-Efficient Token-Adaptive Binarization for Large Language Models
Binarization, which converts weight parameters to binary values, has emerged as an effective strategy to reduce the size of large language models (LLMs). However, typical binarization techniques significantly diminish linguistic effectiveness of LLMs. To address this issue, we introduce a novel binarization technique called Mixture of Scales (BinaryMoS). Unlike conventional methods, BinaryMoS employs multiple scaling experts for binary weights, dynamically merging these experts for each token to adaptively generate scaling factors. This token-adaptive approach boosts the representational power of binarized LLMs by enabling contextual adjustments to the values of binary weights. Moreover, because this adaptive process only involves the scaling factors rather than the entire weight matrix, BinaryMoS maintains compression efficiency similar to traditional static binarization methods. Our experimental results reveal that BinaryMoS surpasses conventional binarization techniques in various natural language processing tasks and even outperforms 2-bit quantization methods, all while maintaining similar model size to static binarization techniques.
