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SubscribeNot All Preference Pairs Are Created Equal: A Recipe for Annotation-Efficient Iterative Preference Learning
Iterative preference learning, though yielding superior performances, requires online annotated preference labels. In this work, we study strategies to select worth-annotating response pairs for cost-efficient annotation while achieving competitive or even better performances compared with the random selection baseline for iterative preference learning. Built on assumptions regarding uncertainty and distribution shifts, we propose a comparative view to rank the implicit reward margins as predicted by DPO to select the response pairs that yield more benefits. Through extensive experiments, we show that annotating those response pairs with small margins is generally better than large or random, under both single- and multi-iteration scenarios. Besides, our empirical results suggest allocating more annotation budgets in the earlier iterations rather than later across multiple iterations.
Monte Carlo Tree Search Boosts Reasoning via Iterative Preference Learning
We introduce an approach aimed at enhancing the reasoning capabilities of Large Language Models (LLMs) through an iterative preference learning process inspired by the successful strategy employed by AlphaZero. Our work leverages Monte Carlo Tree Search (MCTS) to iteratively collect preference data, utilizing its look-ahead ability to break down instance-level rewards into more granular step-level signals. To enhance consistency in intermediate steps, we combine outcome validation and stepwise self-evaluation, continually updating the quality assessment of newly generated data. The proposed algorithm employs Direct Preference Optimization (DPO) to update the LLM policy using this newly generated step-level preference data. Theoretical analysis reveals the importance of using on-policy sampled data for successful self-improving. Extensive evaluations on various arithmetic and commonsense reasoning tasks demonstrate remarkable performance improvements over existing models. For instance, our approach outperforms the Mistral-7B Supervised Fine-Tuning (SFT) baseline on GSM8K, MATH, and ARC-C, with substantial increases in accuracy to 81.8% (+5.9%), 34.7% (+5.8%), and 76.4% (+15.8%), respectively. Additionally, our research delves into the training and inference compute tradeoff, providing insights into how our method effectively maximizes performance gains. Our code is publicly available at https://github.com/YuxiXie/MCTS-DPO.
Building Math Agents with Multi-Turn Iterative Preference Learning
Recent studies have shown that large language models' (LLMs) mathematical problem-solving capabilities can be enhanced by integrating external tools, such as code interpreters, and employing multi-turn Chain-of-Thought (CoT) reasoning. While current methods focus on synthetic data generation and Supervised Fine-Tuning (SFT), this paper studies the complementary direct preference learning approach to further improve model performance. However, existing direct preference learning algorithms are originally designed for the single-turn chat task, and do not fully address the complexities of multi-turn reasoning and external tool integration required for tool-integrated mathematical reasoning tasks. To fill in this gap, we introduce a multi-turn direct preference learning framework, tailored for this context, that leverages feedback from code interpreters and optimizes trajectory-level preferences. This framework includes multi-turn DPO and multi-turn KTO as specific implementations. The effectiveness of our framework is validated through training of various language models using an augmented prompt set from the GSM8K and MATH datasets. Our results demonstrate substantial improvements: a supervised fine-tuned Gemma-1.1-it-7B model's performance increased from 77.5% to 83.9% on GSM8K and from 46.1% to 51.2% on MATH. Similarly, a Gemma-2-it-9B model improved from 84.1% to 86.3% on GSM8K and from 51.0% to 54.5% on MATH.
Towards Intrinsic Self-Correction Enhancement in Monte Carlo Tree Search Boosted Reasoning via Iterative Preference Learning
With current state-of-the-art approaches aimed at enhancing the reasoning capabilities of Large Language Models(LLMs) through iterative preference learning inspired by AlphaZero, we propose to further enhance the step-wise reasoning capabilities through intrinsic self-correction to some extent. Our work leverages step-wise preference learning to enhance self-verification via reinforcement learning. We initially conduct our work through a two-stage training procedure. At the first stage, the self-correction reasoning ability of an LLM is enhanced through its own predictions, relying entirely on self-generated data within the intrinsic self-correction to some extent. At the second stage, the baseline step-wise preference learning is leveraged via the application of the enhanced self-correct policy achieved at the first stage. In the evaluation of arithmetic reasoning tasks, our approach outperforms OpenMath2-Llama3.1-8B, dart-math-mistral-7b-uniform on MATH with increases in accuracy to 71.34%(+4.18%) and 48.06%(+4.94%) and LLama-3.1-8B-Instruct, Mistral-7B-Instruct-v0.1 on GSM8K with increases in accuracy to 86.76%(+2.00%) and 38.06%(+2.28%).
DRIFT: Learning from Abundant User Dissatisfaction in Real-World Preference Learning
Real-world large language model deployments (e.g., conversational AI systems, code generation assistants) naturally generate abundant implicit user dissatisfaction (DSAT) signals, as users iterate toward better answers through refinements, corrections, and expressed preferences, while explicit satisfaction (SAT) feedback is scarce. Existing preference learning approaches are poorly aligned with this data profile, as they rely on costly human annotations or assume plentiful positive responses. In this paper, we introduce DRIFT (Dissatisfaction-Refined Iterative preFerence Training), which anchors training on real-world DSAT signals and samples positives dynamically from the evolving policy. Empirically, DRIFT models trained on real-world WildFeedback datasets and synthetic UltraFeedback datasets achieve up to +6.23\% (7B) / +7.61\% (14B) on WildBench Task Score and up to +8.95\% (7B) / +12.29\% (14B) on AlpacaEval2 win rate over base models, outperforming strong baseline methods such as iterative DPO and SPIN. At larger scales, the improvements are particularly pronounced: 14B models trained with DRIFT surpass GPT-4o-mini on WildBench. Further analysis shows that DRIFT also preserves exploratory capacity, yielding more diverse high-reward solutions rather than collapsing to narrow subsets. Theoretically, we demonstrate that this design preserves preference margins and avoids the gradient degeneration. These results show that DRIFT is an effective and scalable recipe for real-world post-training that leverages the most abundant and informative signal. The code and data are available at https://github.com/cacayaya/DRIFT.git.
Orca-Math: Unlocking the potential of SLMs in Grade School Math
Mathematical word problem-solving has long been recognized as a complex task for small language models (SLMs). A recent study hypothesized that the smallest model size, needed to achieve over 80% accuracy on the GSM8K benchmark, is 34 billion parameters. To reach this level of performance with smaller models, researcher often train SLMs to generate Python code or use tools to help avoid calculation errors. Additionally, they employ ensembling, where outputs of up to 100 model runs are combined to arrive at a more accurate result. Result selection is done using consensus, majority vote or a separate a verifier model used in conjunction with the SLM. Ensembling provides a substantial boost in accuracy but at a significant cost increase with multiple calls to the model (e.g., Phi-GSM uses top-48 to boost the performance from 68.2 to 81.5). In this work, we present Orca-Math, a 7-billion-parameter SLM based on the Mistral-7B, which achieves 86.81% on GSM8k without the need for multiple model calls or the use of verifiers, code execution or any other external tools. Our approach has the following key elements: (1) A high quality synthetic dataset of 200K math problems created using a multi-agent setup where agents collaborate to create the data, (2) An iterative learning techniques that enables the SLM to practice solving problems, receive feedback on its solutions and learn from preference pairs incorporating the SLM solutions and the feedback. When trained with Supervised Fine-Tuning alone, Orca-Math achieves 81.50% on GSM8k pass@1 metric. With iterative preference learning, Orca-Math achieves 86.81% pass@1. Orca-Math surpasses the performance of significantly larger models such as LLAMA-2-70B, WizardMath-70B, Gemini-Pro, ChatGPT-3.5. It also significantly outperforms other smaller models while using much smaller data (hundreds of thousands vs. millions of problems).
Enhancing LLM Reasoning with Iterative DPO: A Comprehensive Empirical Investigation
Recent advancements in post-training methodologies for large language models (LLMs) have highlighted reinforcement learning (RL) as a critical component for enhancing reasoning. However, the substantial computational costs associated with RL-based approaches have led to growing interest in alternative paradigms, such as Direct Preference Optimization (DPO). In this study, we investigate the effectiveness of DPO in facilitating self-improvement for LLMs through iterative preference-based learning. We demonstrate that a single round of DPO with coarse filtering significantly enhances mathematical reasoning performance, particularly for strong base model. Furthermore, we design an iterative enhancement framework for both the generator and the reward model (RM), enabling their mutual improvement through online interaction across multiple rounds of DPO. Finally, with simple verifiable rewards, our model DPO-VP achieves RL-level performance with significantly lower computational overhead. These findings highlight DPO as a scalable and cost-effective alternative to RL, offering a practical solution for enhancing LLM reasoning in resource-constrained situations.
IterPref: Focal Preference Learning for Code Generation via Iterative Debugging
Preference learning enhances Code LLMs beyond supervised fine-tuning by leveraging relative quality comparisons. Existing methods construct preference pairs from candidates based on test case success, treating the higher pass rate sample as positive and the lower as negative. However, this approach does not pinpoint specific errors in the code, which prevents the model from learning more informative error correction patterns, as aligning failing code as a whole lacks the granularity needed to capture meaningful error-resolution relationships. To address these issues, we propose IterPref, a new preference alignment framework that mimics human iterative debugging to refine Code LLMs. IterPref explicitly locates error regions and aligns the corresponding tokens via a tailored DPO algorithm. To generate informative pairs, we introduce the CodeFlow dataset, where samples are iteratively refined until passing tests, with modifications capturing error corrections. Extensive experiments show that a diverse suite of Code LLMs equipped with IterPref achieves significant performance gains in code generation and improves on challenging tasks like BigCodeBench. In-depth analysis reveals that IterPref yields fewer errors. Our code and data will be made publicaly available.
Adversarial Preference Learning for Robust LLM Alignment
Modern language models often rely on Reinforcement Learning from Human Feedback (RLHF) to encourage safe behaviors. However, they remain vulnerable to adversarial attacks due to three key limitations: (1) the inefficiency and high cost of human annotation, (2) the vast diversity of potential adversarial attacks, and (3) the risk of feedback bias and reward hacking. To address these challenges, we introduce Adversarial Preference Learning (APL), an iterative adversarial training method incorporating three key innovations. First, a direct harmfulness metric based on the model's intrinsic preference probabilities, eliminating reliance on external assessment. Second, a conditional generative attacker that synthesizes input-specific adversarial variations. Third, an iterative framework with automated closed-loop feedback, enabling continuous adaptation through vulnerability discovery and mitigation. Experiments on Mistral-7B-Instruct-v0.3 demonstrate that APL significantly enhances robustness, achieving 83.33% harmlessness win rate over the base model (evaluated by GPT-4o), reducing harmful outputs from 5.88% to 0.43% (measured by LLaMA-Guard), and lowering attack success rate by up to 65% according to HarmBench. Notably, APL maintains competitive utility, with an MT-Bench score of 6.59 (comparable to the baseline 6.78) and an LC-WinRate of 46.52% against the base model.
Few-shot In-Context Preference Learning Using Large Language Models
Designing reward functions is a core component of reinforcement learning but can be challenging for truly complex behavior. Reinforcement Learning from Human Feedback (RLHF) has been used to alleviate this challenge by replacing a hand-coded reward function with a reward function learned from preferences. However, it can be exceedingly inefficient to learn these rewards as they are often learned tabula rasa. We investigate whether Large Language Models (LLMs) can reduce this query inefficiency by converting an iterative series of human preferences into code representing the rewards. We propose In-Context Preference Learning (ICPL), a method that uses the grounding of an LLM to accelerate learning reward functions from preferences. ICPL takes the environment context and task description, synthesizes a set of reward functions, and then repeatedly updates the reward functions using human rankings of videos of the resultant policies. Using synthetic preferences, we demonstrate that ICPL is orders of magnitude more efficient than RLHF and is even competitive with methods that use ground-truth reward functions instead of preferences. Finally, we perform a series of human preference-learning trials and observe that ICPL extends beyond synthetic settings and can work effectively with humans-in-the-loop. Additional information and videos are provided at https://sites.google.com/view/few-shot-icpl/home.
ViPer: Visual Personalization of Generative Models via Individual Preference Learning
Different users find different images generated for the same prompt desirable. This gives rise to personalized image generation which involves creating images aligned with an individual's visual preference. Current generative models are, however, unpersonalized, as they are tuned to produce outputs that appeal to a broad audience. Using them to generate images aligned with individual users relies on iterative manual prompt engineering by the user which is inefficient and undesirable. We propose to personalize the image generation process by first capturing the generic preferences of the user in a one-time process by inviting them to comment on a small selection of images, explaining why they like or dislike each. Based on these comments, we infer a user's structured liked and disliked visual attributes, i.e., their visual preference, using a large language model. These attributes are used to guide a text-to-image model toward producing images that are tuned towards the individual user's visual preference. Through a series of user studies and large language model guided evaluations, we demonstrate that the proposed method results in generations that are well aligned with individual users' visual preferences.
Learning Trajectory Preferences for Manipulators via Iterative Improvement
We consider the problem of learning good trajectories for manipulation tasks. This is challenging because the criterion defining a good trajectory varies with users, tasks and environments. In this paper, we propose a co-active online learning framework for teaching robots the preferences of its users for object manipulation tasks. The key novelty of our approach lies in the type of feedback expected from the user: the human user does not need to demonstrate optimal trajectories as training data, but merely needs to iteratively provide trajectories that slightly improve over the trajectory currently proposed by the system. We argue that this co-active preference feedback can be more easily elicited from the user than demonstrations of optimal trajectories, which are often challenging and non-intuitive to provide on high degrees of freedom manipulators. Nevertheless, theoretical regret bounds of our algorithm match the asymptotic rates of optimal trajectory algorithms. We demonstrate the generalizability of our algorithm on a variety of grocery checkout tasks, for whom, the preferences were not only influenced by the object being manipulated but also by the surrounding environment.For more details and a demonstration video, visit: \url{http://pr.cs.cornell.edu/coactive}
OneRec: Unifying Retrieve and Rank with Generative Recommender and Iterative Preference Alignment
Recently, generative retrieval-based recommendation systems have emerged as a promising paradigm. However, most modern recommender systems adopt a retrieve-and-rank strategy, where the generative model functions only as a selector during the retrieval stage. In this paper, we propose OneRec, which replaces the cascaded learning framework with a unified generative model. To the best of our knowledge, this is the first end-to-end generative model that significantly surpasses current complex and well-designed recommender systems in real-world scenarios. Specifically, OneRec includes: 1) an encoder-decoder structure, which encodes the user's historical behavior sequences and gradually decodes the videos that the user may be interested in. We adopt sparse Mixture-of-Experts (MoE) to scale model capacity without proportionally increasing computational FLOPs. 2) a session-wise generation approach. In contrast to traditional next-item prediction, we propose a session-wise generation, which is more elegant and contextually coherent than point-by-point generation that relies on hand-crafted rules to properly combine the generated results. 3) an Iterative Preference Alignment module combined with Direct Preference Optimization (DPO) to enhance the quality of the generated results. Unlike DPO in NLP, a recommendation system typically has only one opportunity to display results for each user's browsing request, making it impossible to obtain positive and negative samples simultaneously. To address this limitation, We design a reward model to simulate user generation and customize the sampling strategy. Extensive experiments have demonstrated that a limited number of DPO samples can align user interest preferences and significantly improve the quality of generated results. We deployed OneRec in the main scene of Kuaishou, achieving a 1.6\% increase in watch-time, which is a substantial improvement.
Learning to Solve Domain-Specific Calculation Problems with Knowledge-Intensive Programs Generator
Domain Large Language Models (LLMs) are developed for domain-specific tasks based on general LLMs. But it still requires professional knowledge to facilitate the expertise for some domain-specific tasks. In this paper, we investigate into knowledge-intensive calculation problems. We find that the math problems to be challenging for LLMs, when involving complex domain-specific rules and knowledge documents, rather than simple formulations of terminologies. Therefore, we propose a pipeline to solve the domain-specific calculation problems with Knowledge-Intensive Programs Generator more effectively, named as KIPG. It generates knowledge-intensive programs according to the domain-specific documents. For each query, key variables are extracted, then outcomes which are dependent on domain knowledge are calculated with the programs. By iterative preference alignment, the code generator learns to improve the logic consistency with the domain knowledge. Taking legal domain as an example, we have conducted experiments to prove the effectiveness of our pipeline, and extensive analysis on the modules. We also find that the code generator is also adaptable to other domains, without training on the new knowledge.
PILAF: Optimal Human Preference Sampling for Reward Modeling
As large language models increasingly drive real-world applications, aligning them with human values becomes paramount. Reinforcement Learning from Human Feedback (RLHF) has emerged as a key technique, translating preference data into reward models when oracle human values remain inaccessible. In practice, RLHF mostly relies on approximate reward models, which may not consistently guide the policy toward maximizing the underlying human values. We propose Policy-Interpolated Learning for Aligned Feedback (PILAF), a novel response sampling strategy for preference labeling that explicitly aligns preference learning with maximizing the underlying oracle reward. PILAF is theoretically grounded, demonstrating optimality from both an optimization and a statistical perspective. The method is straightforward to implement and demonstrates strong performance in iterative and online RLHF settings where feedback curation is critical.
RealDPO: Real or Not Real, that is the Preference
Video generative models have recently achieved notable advancements in synthesis quality. However, generating complex motions remains a critical challenge, as existing models often struggle to produce natural, smooth, and contextually consistent movements. This gap between generated and real-world motions limits their practical applicability. To address this issue, we introduce RealDPO, a novel alignment paradigm that leverages real-world data as positive samples for preference learning, enabling more accurate motion synthesis. Unlike traditional supervised fine-tuning (SFT), which offers limited corrective feedback, RealDPO employs Direct Preference Optimization (DPO) with a tailored loss function to enhance motion realism. By contrasting real-world videos with erroneous model outputs, RealDPO enables iterative self-correction, progressively refining motion quality. To support post-training in complex motion synthesis, we propose RealAction-5K, a curated dataset of high-quality videos capturing human daily activities with rich and precise motion details. Extensive experiments demonstrate that RealDPO significantly improves video quality, text alignment, and motion realism compared to state-of-the-art models and existing preference optimization techniques.
CycleResearcher: Improving Automated Research via Automated Review
The automation of scientific discovery has been a long-standing goal within the research community, driven by the potential to accelerate knowledge creation. While significant progress has been made using commercial large language models (LLMs) as research assistants or idea generators, the possibility of automating the entire research process with open-source LLMs remains largely unexplored. This paper explores the feasibility of using open-source post-trained LLMs as autonomous agents capable of performing the full cycle of automated research and review, from literature review and manuscript preparation to peer review and paper revision. Our iterative preference training framework consists of CycleResearcher, which conducts research tasks, and CycleReviewer, which simulates the peer review process, providing iterative feedback via reinforcement learning. To train these models, we develop two new datasets, Review-5k and Research-14k, reflecting real-world machine learning research and peer review dynamics. Our results demonstrate that CycleReviewer achieves a 26.89\% improvement in mean absolute error (MAE) over individual human reviewers in predicting paper scores, indicating that LLMs can surpass expert-level performance in research evaluation. In research, the papers generated by the CycleResearcher model achieved a score of 5.36 in simulated peer reviews, surpassing the preprint level of 5.24 from human experts and approaching the accepted paper level of 5.69. This work represents a significant step toward fully automated scientific inquiry, providing ethical safeguards and advancing AI-driven research capabilities. The code, dataset and model weight are released at http://github/minjun-zhu/Researcher.
POPri: Private Federated Learning using Preference-Optimized Synthetic Data
In practical settings, differentially private Federated learning (DP-FL) is the dominant method for training models from private, on-device client data. Recent work has suggested that DP-FL may be enhanced or outperformed by methods that use DP synthetic data (Wu et al., 2024; Hou et al., 2024). The primary algorithms for generating DP synthetic data for FL applications require careful prompt engineering based on public information and/or iterative private client feedback. Our key insight is that the private client feedback collected by prior DP synthetic data methods (Hou et al., 2024; Xie et al., 2024) can be viewed as an RL (reinforcement learning) reward. Our algorithm, Policy Optimization for Private Data (POPri) harnesses client feedback using policy optimization algorithms such as Direct Preference Optimization (DPO) to fine-tune LLMs to generate high-quality DP synthetic data. To evaluate POPri, we release LargeFedBench, a new federated text benchmark for uncontaminated LLM evaluations on federated client data. POPri substantially improves the utility of DP synthetic data relative to prior work on LargeFedBench datasets and an existing benchmark from Xie et al. (2024). POPri closes the gap between next-token prediction accuracy in the fully-private and non-private settings by up to 58%, compared to 28% for prior synthetic data methods, and 3% for state-of-the-art DP federated learning methods. The code and data are available at https://github.com/meiyuw/POPri.
Learning to Reason via Self-Iterative Process Feedback for Small Language Models
Small language models (SLMs) are more efficient, cost-effective, and customizable than large language models (LLMs), though they often underperform in specific areas like reasoning. Past methods for enhancing SLMs' reasoning, such as supervised fine-tuning and distillation, often depend on costly external signals, resulting in SLMs being overly confident with limited supervision signals, thus limiting their abilities. Therefore, this study enables SLMs to learn to reason from self-iterative feedback. By combining odds ratio preference optimization (ORPO), we fine-tune and align SLMs using positive and negative signals generated by themselves. Additionally, we introduce process supervision for rewards in preference alignment by sampling-based inference simulation and process reward models. Compared to Supervised Fine-Tuning (SFT), our method improves the performance of Gemma-2B by 12.43 (Acc) on GSM8K and 3.95 (Pass@1) on MBPP. Furthermore, the proposed method also demonstrated superior out-of-domain generalization capabilities on MMLU_Math and HumanEval.
Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning
Reinforcement Learning with Human Feedback (RLHF) has achieved great success in aligning large language models (LLMs) with human preferences. Prevalent RLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. In this paper, we explore RLHF under a general preference framework and approach it from a game-theoretic perspective. Specifically, we formulate the problem as a two-player game and propose a novel algorithm, iterative Nash policy optimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods, INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead, we introduce a new loss objective that is directly minimized over a preference dataset. We provide theoretical analysis for our approach and demonstrate its effectiveness through experiments on various representative benchmarks. With an LLaMA-3-8B-based SFT model, INPO achieves a 41.5% length-controlled win rate on AlpacaEval 2.0 and a 38.3% win rate on Arena-Hard, showing substantial improvement over the state-of-the-art iterative algorithm [Dong et al., 2024] under the BT model assumption. Additionally, our ablation study highlights the benefits of incorporating KL regularization for response length control.
RIVAL: Reinforcement Learning with Iterative and Adversarial Optimization for Machine Translation
Large language models (LLMs) possess strong multilingual capabilities, and combining Reinforcement Learning from Human Feedback (RLHF) with translation tasks has shown great potential. However, we observe that this paradigm performs unexpectedly poorly when applied to colloquial subtitle translation tasks. In this work, we investigate this issue and find that the offline reward model (RM) gradually diverges from the online LLM due to distributional shift, ultimately leading to undesirable training outcomes. To address this, we propose RIVAL, an adversarial training framework that formulates the process as a min-max game between the RM and the LLM. RIVAL iteratively updates the both models, with the RM trained to distinguish strong from weak translations (qualitative preference reward), and the LLM trained to enhance its translation for closing this gap. To stabilize training and improve generalizability, we also incorporate quantitative preference reward (e.g., BLEU) into the RM, enabling reference-free quality modeling aligned with human evaluation. Through extensive experiments, we demonstrate that the proposed adversarial training framework significantly improves upon translation baselines.
Self-Supervised Alignment with Mutual Information: Learning to Follow Principles without Preference Labels
When prompting a language model (LM), users frequently expect the model to adhere to a set of behavioral principles across diverse tasks, such as producing insightful content while avoiding harmful or biased language. Instilling such principles into a model can be resource-intensive and technically challenging, generally requiring human preference labels or examples. We introduce SAMI, a method for teaching a pretrained LM to follow behavioral principles that does not require any preference labels or demonstrations. SAMI is an iterative algorithm that finetunes a pretrained LM to increase the conditional mutual information between constitutions and self-generated responses given queries from a datasest. On single-turn dialogue and summarization, a SAMI-trained mistral-7b outperforms the initial pretrained model, with win rates between 66% and 77%. Strikingly, it also surpasses an instruction-finetuned baseline (mistral-7b-instruct) with win rates between 55% and 57% on single-turn dialogue. SAMI requires a "principle writer" model; to avoid dependence on stronger models, we further evaluate aligning a strong pretrained model (mixtral-8x7b) using constitutions written by a weak instruction-finetuned model (mistral-7b-instruct). The SAMI-trained mixtral-8x7b outperforms both the initial model and the instruction-finetuned model, achieving a 65% win rate on summarization. Our results indicate that a pretrained LM can learn to follow constitutions without using preference labels, demonstrations, or human oversight.
IterComp: Iterative Composition-Aware Feedback Learning from Model Gallery for Text-to-Image Generation
Advanced diffusion models like RPG, Stable Diffusion 3 and FLUX have made notable strides in compositional text-to-image generation. However, these methods typically exhibit distinct strengths for compositional generation, with some excelling in handling attribute binding and others in spatial relationships. This disparity highlights the need for an approach that can leverage the complementary strengths of various models to comprehensively improve the composition capability. To this end, we introduce IterComp, a novel framework that aggregates composition-aware model preferences from multiple models and employs an iterative feedback learning approach to enhance compositional generation. Specifically, we curate a gallery of six powerful open-source diffusion models and evaluate their three key compositional metrics: attribute binding, spatial relationships, and non-spatial relationships. Based on these metrics, we develop a composition-aware model preference dataset comprising numerous image-rank pairs to train composition-aware reward models. Then, we propose an iterative feedback learning method to enhance compositionality in a closed-loop manner, enabling the progressive self-refinement of both the base diffusion model and reward models over multiple iterations. Theoretical proof demonstrates the effectiveness and extensive experiments show our significant superiority over previous SOTA methods (e.g., Omost and FLUX), particularly in multi-category object composition and complex semantic alignment. IterComp opens new research avenues in reward feedback learning for diffusion models and compositional generation. Code: https://github.com/YangLing0818/IterComp
Human Learning by Model Feedback: The Dynamics of Iterative Prompting with Midjourney
Generating images with a Text-to-Image model often requires multiple trials, where human users iteratively update their prompt based on feedback, namely the output image. Taking inspiration from cognitive work on reference games and dialogue alignment, this paper analyzes the dynamics of the user prompts along such iterations. We compile a dataset of iterative interactions of human users with Midjourney. Our analysis then reveals that prompts predictably converge toward specific traits along these iterations. We further study whether this convergence is due to human users, realizing they missed important details, or due to adaptation to the model's ``preferences'', producing better images for a specific language style. We show initial evidence that both possibilities are at play. The possibility that users adapt to the model's preference raises concerns about reusing user data for further training. The prompts may be biased towards the preferences of a specific model, rather than align with human intentions and natural manner of expression.
Iterative Tool Usage Exploration for Multimodal Agents via Step-wise Preference Tuning
Multimodal agents, which integrate a controller e.g., a vision language model) with external tools, have demonstrated remarkable capabilities in tackling complex multimodal tasks. Existing approaches for training these agents, both supervised fine-tuning and reinforcement learning, depend on extensive human-annotated task-answer pairs and tool trajectories. However, for complex multimodal tasks, such annotations are prohibitively expensive or impractical to obtain. In this paper, we propose an iterative tool usage exploration method for multimodal agents without any pre-collected data, namely SPORT, via step-wise preference optimization to refine the trajectories of tool usage. Our method enables multimodal agents to autonomously discover effective tool usage strategies through self-exploration and optimization, eliminating the bottleneck of human annotation. SPORT has four iterative components: task synthesis, step sampling, step verification, and preference tuning. We first synthesize multimodal tasks using language models. Then, we introduce a novel trajectory exploration scheme, where step sampling and step verification are executed alternately to solve synthesized tasks. In step sampling, the agent tries different tools and obtains corresponding results. In step verification, we employ a verifier to provide AI feedback to construct step-wise preference data. The data is subsequently used to update the controller for tool usage through preference tuning, producing a SPORT agent. By interacting with real environments, the SPORT agent gradually evolves into a more refined and capable system. Evaluation in the GTA and GAIA benchmarks shows that the SPORT agent achieves 6.41% and 3.64% improvements, underscoring the generalization and effectiveness introduced by our method. The project page is https://SPORT-Agents.github.io.
Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization
Large language model (LLM)-based agents have recently shown impressive progress in a variety of domains, including open-ended conversation and multi-step decision-making. However, applying these agents to social deduction games such as Werewolf, which requires both strategic decision-making and free-form language interaction, remains non-trivial. Traditional methods based on Counterfactual Regret Minimization (CFR) or reinforcement learning (RL) typically depend on a predefined action space, making them unsuitable for language games with unconstrained text action space. Meanwhile, pure LLM-based agents often suffer from intrinsic biases and require prohibitively large datasets for fine-tuning. We propose Latent Space Policy Optimization (LSPO), an iterative framework that addresses these challenges by first mapping free-form text to a discrete latent space, where methods like CFR and RL can learn strategic policy more effectively. We then translate the learned policy back into natural language dialogues, which are used to fine-tune an LLM via Direct Preference Optimization (DPO). By iteratively alternating between these stages, our LSPO agent progressively enhances both strategic reasoning and language communication. Experiment results on the Werewolf game show that our method improves the agent's performance in each iteration and outperforms existing Werewolf agents, underscoring its promise for free-form language decision-making.
VARGPT-v1.1: Improve Visual Autoregressive Large Unified Model via Iterative Instruction Tuning and Reinforcement Learning
In this work, we present VARGPT-v1.1, an advanced unified visual autoregressive model that builds upon our previous framework VARGPT. The model preserves the dual paradigm of next-token prediction for visual understanding and next-scale generation for image synthesis. Specifically, VARGPT-v1.1 integrates: (1) a novel training strategy combining iterative visual instruction tuning with reinforcement learning through Direct Preference Optimization (DPO), (2) an expanded training corpus containing 8.3M visual-generative instruction pairs, (3) an upgraded language model backbone using Qwen2, (4) enhanced image generation resolution, and (5) emergent image editing capabilities without architectural modifications. These advancements enable VARGPT-v1.1 to achieve state-of-the-art performance in multimodal understanding and text-to-image instruction-following tasks, demonstrating significant improvements in both comprehension and generation metrics. Notably, through visual instruction tuning, the model acquires image editing functionality while maintaining architectural consistency with its predecessor, revealing the potential for unified visual understanding, generation, and editing. Our findings suggest that well-designed unified visual autoregressive models can effectively adopt flexible training strategies from large language models (LLMs), exhibiting promising scalability. The codebase and model weights are publicly available at https://github.com/VARGPT-family/VARGPT-v1.1.
PRefLexOR: Preference-based Recursive Language Modeling for Exploratory Optimization of Reasoning and Agentic Thinking
PRefLexOR (Preference-based Recursive Language Modeling for Exploratory Optimization of Reasoning) combines preference optimization with concepts from Reinforcement Learning to enable models to self-teach through iterative reasoning improvements. We propose a recursive learning approach that engages the model in multi-step reasoning, revisiting, and refining intermediate steps before producing a final output in training and inference phases. Through multiple training stages, the model first learns to align its reasoning with accurate decision paths by optimizing the log odds between preferred and non-preferred responses. During this process, PRefLexOR builds a dynamic knowledge graph by generating questions from random text chunks and retrieval-augmentation to contextualize relevant details from the entire training corpus. In the second stage, preference optimization enhances model performance by using rejection sampling to fine-tune reasoning quality by continually producing in-situ training data while masking the reasoning steps. Recursive optimization within a thinking token framework introduces iterative feedback loops, where the model refines reasoning, achieving deeper coherence, consistency, and adaptability. Implemented in small language models with only 3 billion parameters, we should that even tiny models can iteratively teach themselves to reason with greater depth and reflectivity. Our implementation is straightforward and can be incorporated into any existing pretrained LLM. We focus our examples on applications in biological materials science and demonstrate the method in a variety of case studies that range from in-domain to cross-domain applications. Using reasoning strategies that include thinking and reflection modalities we build a multi-agent recursive self-improving inference approach to successively improve responses via repeated sampling in inference time.
CycleAlign: Iterative Distillation from Black-box LLM to White-box Models for Better Human Alignment
Language models trained on large-scale corpus often generate content that is harmful, toxic, or contrary to human preferences, making their alignment with human values a critical concern. Reinforcement learning from human feedback (RLHF) with algorithms like PPO is a prevalent approach for alignment but is often complex, unstable, and resource-intensive. Recently, ranking-based alignment methods have emerged, offering stability and effectiveness by replacing the RL framework with supervised fine-tuning, but they are costly due to the need for annotated data. Considering that existing large language models (LLMs) like ChatGPT are already relatively well-aligned and cost-friendly, researchers have begun to align the language model with human preference from AI feedback. The common practices, which unidirectionally distill the instruction-following responses from LLMs, are constrained by their bottleneck. Thus we introduce CycleAlign to distill alignment capabilities from parameter-invisible LLMs (black-box) to a parameter-visible model (white-box) in an iterative manner. With in-context learning (ICL) as the core of the cycle, the black-box models are able to rank the model-generated responses guided by human-craft instruction and demonstrations about their preferences. During iterative interaction, the white-box models also have a judgment about responses generated by them. Consequently, the agreement ranking could be viewed as a pseudo label to dynamically update the in-context demonstrations and improve the preference ranking ability of black-box models. Through multiple interactions, the CycleAlign framework could align the white-box model with the black-box model effectively in a low-resource way. Empirical results illustrate that the model fine-tuned by CycleAlign remarkably exceeds existing methods, and achieves the state-of-the-art performance in alignment with human value.
Agent Q: Advanced Reasoning and Learning for Autonomous AI Agents
Large Language Models (LLMs) have shown remarkable capabilities in natural language tasks requiring complex reasoning, yet their application in agentic, multi-step reasoning within interactive environments remains a difficult challenge. Traditional supervised pre-training on static datasets falls short in enabling autonomous agent capabilities needed to perform complex decision-making in dynamic settings like web navigation. Previous attempts to bridge this ga-through supervised fine-tuning on curated expert demonstrations-often suffer from compounding errors and limited exploration data, resulting in sub-optimal policy outcomes. To overcome these challenges, we propose a framework that combines guided Monte Carlo Tree Search (MCTS) search with a self-critique mechanism and iterative fine-tuning on agent interactions using an off-policy variant of the Direct Preference Optimization (DPO) algorithm. Our method allows LLM agents to learn effectively from both successful and unsuccessful trajectories, thereby improving their generalization in complex, multi-step reasoning tasks. We validate our approach in the WebShop environment-a simulated e-commerce platform where it consistently outperforms behavior cloning and reinforced fine-tuning baseline, and beats average human performance when equipped with the capability to do online search. In real-world booking scenarios, our methodology boosts Llama-3 70B model's zero-shot performance from 18.6% to 81.7% success rate (a 340% relative increase) after a single day of data collection and further to 95.4% with online search. We believe this represents a substantial leap forward in the capabilities of autonomous agents, paving the way for more sophisticated and reliable decision-making in real-world settings.
Extended Inductive Reasoning for Personalized Preference Inference from Behavioral Signals
Large language models (LLMs) have demonstrated significant success in complex reasoning tasks such as math and coding. In contrast to these tasks where deductive reasoning predominates, inductive reasoning-the ability to derive general rules from incomplete evidence, remains underexplored. This paper investigates extended inductive reasoning in LLMs through the lens of personalized preference inference, a critical challenge in LLM alignment where current approaches struggle to capture diverse user preferences. The task demands strong inductive reasoning capabilities as user preferences are typically embedded implicitly across various interaction forms, requiring models to synthesize consistent preference patterns from scattered signals. We propose AlignXplore, a model that leverages extended reasoning chains to enable systematic preference inference from behavioral signals in users' interaction histories. Such explicit preference articulation enables efficient streaming inference: when new behavioral signals emerge, the model can directly build upon previously inferred preference descriptions rather than reprocessing historical signals from scratch, while also supporting iterative refinement to the inferred preferences. We develop AlignXplore by combining cold-start training based on synthetic data with subsequent online reinforcement learning. Through extensive experiments, we demonstrate that AlignXplore achieves substantial improvements over the backbone model by an average of 15.49\% on in-domain and out-of-domain benchmarks, while maintaining strong generalization ability across different input formats and downstream models. Further analyses establish best practices for preference inference learning through systematic comparison of reward modeling strategies, while revealing the emergence of human-like inductive reasoning patterns during training.
Self-Correction is More than Refinement: A Learning Framework for Visual and Language Reasoning Tasks
While Vision-Language Models (VLMs) have shown remarkable abilities in visual and language reasoning tasks, they invariably generate flawed responses. Self-correction that instructs models to refine their outputs presents a promising solution to this issue. Previous studies have mainly concentrated on Large Language Models (LLMs), while the self-correction abilities of VLMs, particularly concerning both visual and linguistic information, remain largely unexamined. This study investigates the self-correction capabilities of VLMs during both inference and fine-tuning stages. We introduce a Self-Correction Learning (SCL) approach that enables VLMs to learn from their self-generated self-correction data through Direct Preference Optimization (DPO) without relying on external feedback, facilitating self-improvement. Specifically, we collect preferred and disfavored samples based on the correctness of initial and refined responses, which are obtained by two-turn self-correction with VLMs during the inference stage. Experimental results demonstrate that although VLMs struggle to self-correct effectively during iterative inference without additional fine-tuning and external feedback, they can enhance their performance and avoid previous mistakes through preference fine-tuning when their self-generated self-correction data are categorized into preferred and disfavored samples. This study emphasizes that self-correction is not merely a refinement process; rather, it should enhance the reasoning abilities of models through additional training, enabling them to generate high-quality responses directly without further refinement.
RLHF Workflow: From Reward Modeling to Online RLHF
We present the workflow of Online Iterative Reinforcement Learning from Human Feedback (RLHF) in this technical report, which is widely reported to outperform its offline counterpart by a large margin in the recent large language model (LLM) literature. However, existing open-source RLHF projects are still largely confined to the offline learning setting. In this technical report, we aim to fill in this gap and provide a detailed recipe that is easy to reproduce for online iterative RLHF. In particular, since online human feedback is usually infeasible for open-source communities with limited resources, we start by constructing preference models using a diverse set of open-source datasets and use the constructed proxy preference model to approximate human feedback. Then, we discuss the theoretical insights and algorithmic principles behind online iterative RLHF, followed by a detailed practical implementation. Our trained LLM, SFR-Iterative-DPO-LLaMA-3-8B-R, achieves impressive performance on LLM chatbot benchmarks, including AlpacaEval-2, Arena-Hard, and MT-Bench, as well as other academic benchmarks such as HumanEval and TruthfulQA. We have shown that supervised fine-tuning (SFT) and iterative RLHF can obtain state-of-the-art performance with fully open-source datasets. Further, we have made our models, curated datasets, and comprehensive step-by-step code guidebooks publicly available. Please refer to https://github.com/RLHFlow/RLHF-Reward-Modeling and https://github.com/RLHFlow/Online-RLHF for more detailed information.
Mitigating Hallucinations in Large Vision-Language Models by Self-Injecting Hallucinations
Large Vision-Language Models (LVLMs) suffer from serious hallucination problems, where the model-generated responses are inconsistent with the visual inputs. Existing hallucination mitigation methods are mainly based on preference alignment and require external human annotations or auxiliary models for preference data collection, which increase costs and limit sustainable improvement. To tackle these challenges, we propose Autonomous Preference Alignment via Self-Injection (APASI), a novel and generalizable method that mitigates hallucinations without external dependencies. APASI leverages the target LVLM to self-inject hallucinations into a generated response, creating a pair of responses with varying preference levels. During the self-injection process, the dis-preferred response is generated based on three key observations of hallucinations, ensuring it simulates real hallucination patterns. This fidelity offers an accurate learning signal for hallucination mitigation. Moreover, APASI incorporates an iterative alignment training strategy combined with curriculum learning to periodically update the preference data with increasing challenge, enabling stable and continuous enhancement of the LVLM. Extensive experiments across six benchmarks show that APASI not only effectively mitigates hallucinations for three baseline models but also achieves comparable or even superior performance to alignment-based methods with external dependency, thereby demonstrating its effectiveness and generalization capability. The code is available at https://github.com/davidluciolu/APASI.
Kwai Keye-VL 1.5 Technical Report
In recent years, the development of Large Language Models (LLMs) has significantly advanced, extending their capabilities to multimodal tasks through Multimodal Large Language Models (MLLMs). However, video understanding remains a challenging area due to the dynamic and information-dense nature of videos. Existing models struggle with the trade-off between spatial resolution and temporal coverage when processing video content. We present Keye-VL-1.5, which addresses fundamental challenges in video comprehension through three key innovations. First, we introduce a novel Slow-Fast video encoding strategy that dynamically allocates computational resources based on inter-frame similarity, processing key frames with significant visual changes at higher resolution (Slow pathway) while handling relatively static frames with increased temporal coverage at lower resolution (Fast pathway). Second, we implement a progressive four-stage pre-training methodology that systematically extends the model's context length from 8K to 128K tokens, enabling processing of longer videos and more complex visual content. Third, we develop a comprehensive post-training pipeline focusing on reasoning enhancement and human preference alignment, incorporating a 5-step chain-of-thought data construction process, iterative GSPO-based reinforcement learning with progressive prompt hinting for difficult cases, and alignment training. Through extensive evaluation on public benchmarks and rigorous internal human assessment, Keye-VL-1.5 demonstrates significant improvements over existing models, particularly excelling in video understanding tasks while maintaining competitive performance on general multimodal benchmarks.
Matryoshka: Learning to Drive Black-Box LLMs with LLMs
Despite the impressive generative abilities of black-box large language models (LLMs), their inherent opacity hinders further advancements in capabilities such as reasoning, planning, and personalization. Existing works aim to enhance LLM capabilities via domain-specific adaptation or in-context learning, which require additional training on accessible model parameters, an infeasible option for black-box LLMs. To address this challenge, we introduce Matryoshika, a lightweight white-box LLM controller that guides a large-scale black-box LLM generator by decomposing complex tasks into a series of intermediate outputs. Specifically, we consider the black-box LLM as an environment, with Matryoshika serving as a policy to provide intermediate guidance through prompts for driving the black-box LLM. Matryoshika is trained to pivot the outputs of the black-box LLM aligning with preferences during iterative interaction, which enables controllable multi-turn generation and self-improvement in optimizing intermediate guidance. Empirical evaluations on three diverse tasks demonstrate that Matryoshika effectively enhances the capabilities of black-box LLMs in complex, long-horizon tasks, including reasoning, planning, and personalization. By leveraging this pioneering controller-generator framework to mitigate dependence on model parameters, Matryoshika provides a transparent and practical solution for improving black-box LLMs through controllable multi-turn generation using white-box LLMs.
Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback
We apply preference modeling and reinforcement learning from human feedback (RLHF) to finetune language models to act as helpful and harmless assistants. We find this alignment training improves performance on almost all NLP evaluations, and is fully compatible with training for specialized skills such as python coding and summarization. We explore an iterated online mode of training, where preference models and RL policies are updated on a weekly cadence with fresh human feedback data, efficiently improving our datasets and models. Finally, we investigate the robustness of RLHF training, and identify a roughly linear relation between the RL reward and the square root of the KL divergence between the policy and its initialization. Alongside our main results, we perform peripheral analyses on calibration, competing objectives, and the use of OOD detection, compare our models with human writers, and provide samples from our models using prompts appearing in recent related work.
Online Pareto-Optimal Decision-Making for Complex Tasks using Active Inference
When a robot autonomously performs a complex task, it frequently must balance competing objectives while maintaining safety. This becomes more difficult in uncertain environments with stochastic outcomes. Enhancing transparency in the robot's behavior and aligning with user preferences are also crucial. This paper introduces a novel framework for multi-objective reinforcement learning that ensures safe task execution, optimizes trade-offs between objectives, and adheres to user preferences. The framework has two main layers: a multi-objective task planner and a high-level selector. The planning layer generates a set of optimal trade-off plans that guarantee satisfaction of a temporal logic task. The selector uses active inference to decide which generated plan best complies with user preferences and aids learning. Operating iteratively, the framework updates a parameterized learning model based on collected data. Case studies and benchmarks on both manipulation and mobile robots show that our framework outperforms other methods and (i) learns multiple optimal trade-offs, (ii) adheres to a user preference, and (iii) allows the user to adjust the balance between (i) and (ii).
Semi-Supervised Reward Modeling via Iterative Self-Training
Reward models (RM) capture the values and preferences of humans and play a central role in Reinforcement Learning with Human Feedback (RLHF) to align pretrained large language models (LLMs). Traditionally, training these models relies on extensive human-annotated preference data, which poses significant challenges in terms of scalability and cost. To overcome these limitations, we propose Semi-Supervised Reward Modeling (SSRM), an approach that enhances RM training using unlabeled data. Given an unlabeled dataset, SSRM involves three key iterative steps: pseudo-labeling unlabeled examples, selecting high-confidence examples through a confidence threshold, and supervised finetuning on the refined dataset. Across extensive experiments on various model configurations, we demonstrate that SSRM significantly improves reward models without incurring additional labeling costs. Notably, SSRM can achieve performance comparable to models trained entirely on labeled data of equivalent volumes. Overall, SSRM substantially reduces the dependency on large volumes of human-annotated data, thereby decreasing the overall cost and time involved in training effective reward models.
Multi-marginal Schrödinger Bridges with Iterative Reference Refinement
Practitioners frequently aim to infer an unobserved population trajectory using sample snapshots at multiple time points. For instance, in single-cell sequencing, scientists would like to learn how gene expression evolves over time. But sequencing any cell destroys that cell. So we cannot access any cell's full trajectory, but we can access snapshot samples from many cells. Stochastic differential equations are commonly used to analyze systems with full individual-trajectory access; since here we have only sample snapshots, these methods are inapplicable. The deep learning community has recently explored using Schr\"odinger bridges (SBs) and their extensions to estimate these dynamics. However, these methods either (1) interpolate between just two time points or (2) require a single fixed reference dynamic within the SB, which is often just set to be Brownian motion. But learning piecewise from adjacent time points can fail to capture long-term dependencies. And practitioners are typically able to specify a model class for the reference dynamic but not the exact values of the parameters within it. So we propose a new method that (1) learns the unobserved trajectories from sample snapshots across multiple time points and (2) requires specification only of a class of reference dynamics, not a single fixed one. In particular, we suggest an iterative projection method inspired by Schr\"odinger bridges; we alternate between learning a piecewise SB on the unobserved trajectories and using the learned SB to refine our best guess for the dynamics within the reference class. We demonstrate the advantages of our method via a well-known simulated parametric model from ecology, simulated and real data from systems biology, and real motion-capture data.
Training LLMs for Generating IEC 61131-3 Structured Text with Online Feedback
IEC 61131-3 Structured Text (ST) is a widely used programming language for programmable logic controllers (PLCs) in automation systems. However, generating ST code with LLMs poses unique challenges due to limited data in public training datasets and the complexity of ST language syntax. This paper proposes an approach to fine-tune LLMs for the generation of ST code that leverages a preference-based learning method through an online process involving compiler feedback and evaluation from an LLM-based ST expert. In this framework, the model is iteratively refined and generates new training samples, which are subsequently evaluated by a compiler for syntactical correctness and by a specialized LLM that excels at assessing semantic accuracy, though it is not optimized for code generation itself. This approach results in marked improvements for the trained LLM, leading to higher compilation success rates and better semantic precision. As a result, the framework proves highly suitable for industrial automation applications and outperforms state-of-the-art models.
Sample-Efficient Preference-based Reinforcement Learning with Dynamics Aware Rewards
Preference-based reinforcement learning (PbRL) aligns a robot behavior with human preferences via a reward function learned from binary feedback over agent behaviors. We show that dynamics-aware reward functions improve the sample efficiency of PbRL by an order of magnitude. In our experiments we iterate between: (1) learning a dynamics-aware state-action representation (z^{sa}) via a self-supervised temporal consistency task, and (2) bootstrapping the preference-based reward function from (z^{sa}), which results in faster policy learning and better final policy performance. For example, on quadruped-walk, walker-walk, and cheetah-run, with 50 preference labels we achieve the same performance as existing approaches with 500 preference labels, and we recover 83\% and 66\% of ground truth reward policy performance versus only 38\% and 21\%. The performance gains demonstrate the benefits of explicitly learning a dynamics-aware reward model. Repo: https://github.com/apple/ml-reed.
Aligning LLM Agents by Learning Latent Preference from User Edits
We study interactive learning of language agents based on user edits made to the agent's output. In a typical setting such as writing assistants, the user interacts with a language agent to generate a response given a context, and may optionally edit the agent response to personalize it based on their latent preference, in addition to improving the correctness. The edit feedback is naturally generated, making it a suitable candidate for improving the agent's alignment with the user's preference, and for reducing the cost of user edits over time. We propose a learning framework, PRELUDE that infers a description of the user's latent preference based on historic edit data and using it to define a prompt policy that drives future response generation. This avoids fine-tuning the agent, which is costly, challenging to scale with the number of users, and may even degrade its performance on other tasks. Furthermore, learning descriptive preference improves interpretability, allowing the user to view and modify the learned preference. However, user preference can be complex and vary based on context, making it challenging to learn. To address this, we propose a simple yet effective algorithm named CIPHER that leverages a large language model (LLM) to infer the user preference for a given context based on user edits. In the future, CIPHER retrieves inferred preferences from the k-closest contexts in the history, and forms an aggregate preference for response generation. We introduce two interactive environments -- summarization and email writing, for evaluation using a GPT-4 simulated user. We compare with algorithms that directly retrieve user edits but do not learn descriptive preference, and algorithms that learn context-agnostic preference. On both tasks, CIPHER achieves the lowest edit distance cost and learns preferences that show significant similarity to the ground truth preferences
Extragradient Preference Optimization (EGPO): Beyond Last-Iterate Convergence for Nash Learning from Human Feedback
Reinforcement learning from human feedback (RLHF) has become essential for improving language model capabilities, but traditional approaches rely on the assumption that human preferences follow a transitive Bradley-Terry model. This assumption fails to capture the non-transitive nature of populational human preferences. Nash learning from human feedback (NLHF), targeting non-transitive preferences, is a problem of computing the Nash equilibrium (NE) of the two-player constant-sum game defined by the human preference. We introduce Extragradient preference optimization (EGPO), a novel algorithm for NLHF achieving last-iterate linear convergence to the NE of KL-regularized games and polynomial convergence to the NE of original games, while being robust to noise. Unlike previous approaches that rely on nested optimization, we derive an equivalent implementation using gradients of an online variant of the identity preference optimization (IPO) loss, enabling more faithful implementation for neural networks. Our empirical evaluations demonstrate EGPO's superior performance over baseline methods when training for the same number of epochs, as measured by pairwise win-rates using the ground truth preference. These results validate both the theoretical strengths and practical advantages of EGPO for language model alignment with non-transitive human preferences.
Interactive Dialogue Agents via Reinforcement Learning on Hindsight Regenerations
Recent progress on large language models (LLMs) has enabled dialogue agents to generate highly naturalistic and plausible text. However, current LLM language generation focuses on responding accurately to questions and requests with a single effective response. In reality, many real dialogues are interactive, meaning an agent's utterances will influence their conversational partner, elicit information, or change their opinion. Accounting for how an agent can effectively steer a conversation is a crucial ability in many dialogue tasks, from healthcare to preference elicitation. Existing methods for fine-tuning dialogue agents to accomplish such tasks would rely on curating some amount of expert data. However, doing so often requires understanding the underlying cognitive processes of the conversational partner, which is a skill neither humans nor LLMs trained on human data can reliably do. Our key insight is that while LLMs may not be adept at identifying effective strategies for steering conversations a priori, or in the middle of an ongoing conversation, they can do so post-hoc, or in hindsight, after seeing how their conversational partner responds. We use this fact to rewrite and augment existing suboptimal data, and train via offline reinforcement learning (RL) an agent that outperforms both prompting and learning from unaltered human demonstrations. We apply our approach to two domains that require understanding human mental state, intelligent interaction, and persuasion: mental health support, and soliciting charitable donations. Our results in a user study with real humans show that our approach greatly outperforms existing state-of-the-art dialogue agents.
Enhancing Language Multi-Agent Learning with Multi-Agent Credit Re-Assignment for Interactive Environment Generalization
LLM-based agents have made significant advancements in interactive environments, such as mobile operations and web browsing, and other domains beyond computer using. Current multi-agent systems universally excel in performance, compared to single agents, but struggle with generalization across environments due to predefined roles and inadequate strategies for generalizing language agents. The challenge of achieving both strong performance and good generalization has hindered the progress of multi-agent systems for interactive environments. To address these issues, we propose CollabUIAgents, a multi-agent reinforcement learning framework with a novel multi-agent credit re-assignment (CR) strategy, assigning process rewards with LLMs rather than environment-specific rewards and learning with synthesized preference data, in order to foster generalizable, collaborative behaviors among the role-free agents' policies. Empirical results show that our framework improves both performance and cross-environment generalizability of multi-agent systems. Moreover, our 7B-parameter system achieves results on par with or exceed strong closed-source models, and the LLM that guides the CR. We also provide insights in using granular CR rewards effectively for environment generalization, and accommodating trained LLMs in multi-agent systems.
Machine learning applications to DNA subsequence and restriction site analysis
Based on the BioBricks standard, restriction synthesis is a novel catabolic iterative DNA synthesis method that utilizes endonucleases to synthesize a query sequence from a reference sequence. In this work, the reference sequence is built from shorter subsequences by classifying them as applicable or inapplicable for the synthesis method using three different machine learning methods: Support Vector Machines (SVMs), random forest, and Convolution Neural Networks (CNNs). Before applying these methods to the data, a series of feature selection, curation, and reduction steps are applied to create an accurate and representative feature space. Following these preprocessing steps, three different pipelines are proposed to classify subsequences based on their nucleotide sequence and other relevant features corresponding to the restriction sites of over 200 endonucleases. The sensitivity using SVMs, random forest, and CNNs are 94.9%, 92.7%, 91.4%, respectively. Moreover, each method scores lower in specificity with SVMs, random forest, and CNNs resulting in 77.4%, 85.7%, and 82.4%, respectively. In addition to analyzing these results, the misclassifications in SVMs and CNNs are investigated. Across these two models, different features with a derived nucleotide specificity visually contribute more to classification compared to other features. This observation is an important factor when considering new nucleotide sensitivity features for future studies.
Enhancing LLM-Based Social Bot via an Adversarial Learning Framework
Developing Large Language Model (LLM) agents that exhibit human-like behavior, encompassing not only individual heterogeneity rooted in unique user profiles but also adaptive response to socially connected neighbors, is a significant research challenge. Social media platforms, with their diverse user data and explicit social structures, provide an ideal testbed for such investigations. This paper introduces EvoBot, an Evolving LLM-based social Bot that significantly enhances human-like generative capabilities through a novel adversarial learning framework. EvoBot is initialized by Supervised Fine-Tuning (SFT) on representative data from social media and then iteratively refines its generation of sophisticated, human-like content via Direct Preference Optimization (DPO). This refinement is guided by feedback from a co-adapting Detector which concurrently improves its ability to distinguish EvoBot from humans, thereby creating an increasingly challenging learning environment for EvoBot. Experiments demonstrate that EvoBot generates content aligned with diverse user profiles, increasingly bypassing the co-adapting Detector through human-like expression. Moreover, it exhibits strong social responsiveness, more accurately modeling real-world opinion dynamics and information spread in multi-agent simulations. The framework also yields a more robust Detector, underscoring its broader utility for both advanced agent development and related detection tasks. The code is available at https://github.com/kfq20/EvoBot.
Personalized Algorithmic Recourse with Preference Elicitation
Algorithmic Recourse (AR) is the problem of computing a sequence of actions that -- once performed by a user -- overturns an undesirable machine decision. It is paramount that the sequence of actions does not require too much effort for users to implement. Yet, most approaches to AR assume that actions cost the same for all users, and thus may recommend unfairly expensive recourse plans to certain users. Prompted by this observation, we introduce PEAR, the first human-in-the-loop approach capable of providing personalized algorithmic recourse tailored to the needs of any end-user. PEAR builds on insights from Bayesian Preference Elicitation to iteratively refine an estimate of the costs of actions by asking choice set queries to the target user. The queries themselves are computed by maximizing the Expected Utility of Selection, a principled measure of information gain accounting for uncertainty on both the cost estimate and the user's responses. PEAR integrates elicitation into a Reinforcement Learning agent coupled with Monte Carlo Tree Search to quickly identify promising recourse plans. Our empirical evaluation on real-world datasets highlights how PEAR produces high-quality personalized recourse in only a handful of iterations.
A Large Language Model-Driven Reward Design Framework via Dynamic Feedback for Reinforcement Learning
Large Language Models (LLMs) have shown significant potential in designing reward functions for Reinforcement Learning (RL) tasks. However, obtaining high-quality reward code often involves human intervention, numerous LLM queries, or repetitive RL training. To address these issues, we propose CARD, a LLM-driven Reward Design framework that iteratively generates and improves reward function code. Specifically, CARD includes a Coder that generates and verifies the code, while a Evaluator provides dynamic feedback to guide the Coder in improving the code, eliminating the need for human feedback. In addition to process feedback and trajectory feedback, we introduce Trajectory Preference Evaluation (TPE), which evaluates the current reward function based on trajectory preferences. If the code fails the TPE, the Evaluator provides preference feedback, avoiding RL training at every iteration and making the reward function better aligned with the task objective. Empirical results on Meta-World and ManiSkill2 demonstrate that our method achieves an effective balance between task performance and token efficiency, outperforming or matching the baselines across all tasks. On 10 out of 12 tasks, CARD shows better or comparable performance to policies trained with expert-designed rewards, and our method even surpasses the oracle on 3 tasks.
Aligning Large Language Models with Self-generated Preference Data
Aligning large language models (LLMs) with human preferences becomes a key component to obtaining state-of-the-art performance, but it yields a huge cost to construct a large human-annotated preference dataset. To tackle this problem, we propose a new framework that boosts the alignment of LLMs through Self-generated Preference data (Selfie) using only a very small amount of human-annotated preference data. Our key idea is leveraging the human prior knowledge within the small (seed) data and progressively improving the alignment of LLM, by iteratively generating the responses and learning from them with the self-annotated preference data. To be specific, we propose to derive the preference label from the logits of LLM to explicitly extract the model's inherent preference. Compared to the previous approaches using external reward models or implicit in-context learning, we observe that the proposed approach is significantly more effective. In addition, we introduce a noise-aware preference learning algorithm to mitigate the risk of low quality within generated preference data. Our experimental results demonstrate that the proposed framework significantly boosts the alignment of LLMs. For example, we achieve superior alignment performance on AlpacaEval 2.0 with only 3.3\% of the ground-truth preference labels in the Ultrafeedback data compared to the cases using the entire data or state-of-the-art baselines.
