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Nov 12

Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill

Turning a research idea into a complete paper requires more than text generation: the system must retrieve literature, design and execute experiments, revise claims according to evidence, produce publication-ready figures, and maintain consistency across a long generation process. We present Spark-to-Paper, an end-to-end research paper generation system implemented as thirteen composable skills inside an existing coding assistant, without requiring a separate agent platform or orchestration service. Spark-to-Paper separates model-based judgment from deterministic operations that can be directly executed and checked. It further separates experiment planning from reporting, so that required evidence is specified before results are observed and manuscript claims are revised according to measured outcomes. To improve reliability over long research trajectories, the system combines deterministic integrity checks with self-critique and bounds a failure mode we call the Self-Refutation Loop, in which repeated experiments continue to reject the original research objective. Spark-to-Paper also produces editable vector figures through programmatic plotting for experimental results and code-based reconstruction for generated method diagrams. Across eight controlled research topics, Spark-to-Paper achieves 99.5% citation validity and 96.4% figure editability. A controlled ablation increases fabrication detection from 14% for a single-pass draft to 92% with the full integrity and review stack, while adversarial review achieves 74% precision. The full system uses 11.9M tokens, costs $8.1 per manuscript, and requires 3.2 hours on average. These results show that end-to-end research paper generation can be implemented as a lightweight, composable workflow inside existing coding assistants while keeping experimental evidence central to how claims are accepted, revised, or abandoned.

  • 9 authors
·
Aug 11 3

Decoupled Diffusion Sparks Adaptive Scene Generation

Controllable scene generation could reduce the cost of diverse data collection substantially for autonomous driving. Prior works formulate the traffic layout generation as predictive progress, either by denoising entire sequences at once or by iteratively predicting the next frame. However, full sequence denoising hinders online reaction, while the latter's short-sighted next-frame prediction lacks precise goal-state guidance. Further, the learned model struggles to generate complex or challenging scenarios due to a large number of safe and ordinal driving behaviors from open datasets. To overcome these, we introduce Nexus, a decoupled scene generation framework that improves reactivity and goal conditioning by simulating both ordinal and challenging scenarios from fine-grained tokens with independent noise states. At the core of the decoupled pipeline is the integration of a partial noise-masking training strategy and a noise-aware schedule that ensures timely environmental updates throughout the denoising process. To complement challenging scenario generation, we collect a dataset consisting of complex corner cases. It covers 540 hours of simulated data, including high-risk interactions such as cut-in, sudden braking, and collision. Nexus achieves superior generation realism while preserving reactivity and goal orientation, with a 40% reduction in displacement error. We further demonstrate that Nexus improves closed-loop planning by 20% through data augmentation and showcase its capability in safety-critical data generation.

OpenDriveLab OpenDriveLab
·
Apr 14, 2025

Spark-0: Scaling Spatially Aligned Tactile Pretraining for Robot Dexterous Manipulation

Generalist robot policies benefit from large-scale visual pretraining but often struggle with contact-rich dexterous manipulation, where force, compliance, and incipient slip are hard to observe from images. We present Spark-0, a spatially aligned vision-tactile-language-action (VTLA) model that uses touch in two complementary ways. During pretraining, image-space contact maps derived from tactile gloves, together with features from a frozen 3D geometry teacher, supervise the visual tokens; these objectives are removed at inference. In parallel, a tactile pathway encodes regional force histories and 3D taxel states to condition the action expert. A single checkpoint therefore supports both vision-only and tactile-conditioned deployment. To scale this supervision, we build HumanTouch, a 1,000-hour dataset of full-hand tactile human manipulation, and pretrain Spark-0 on it together with egocentric video, robot data, and simulation. We also release SparkArena, which pairs vision-only simulated tasks with tactile-conditioned real-robot tasks on one dexterous embodiment. Spark-0 achieves the highest mean success rate on both SparkArena tracks and ranks first on all eight aggregate metrics of the Ego Humanoid Manipulation Benchmark. Compared with vision-only pretraining on the same data and compute with touch discarded, retaining the touch of 1,000 hours of HumanTouch raises vision-only success on Ego Humanoid from 52.5% to 71.7%, and success on SparkArena-Real, where touch is also used at deployment, from 44.0% to 52.0%, indicating that touch serves not only as a policy input but also as scalable supervision for dexterous visuomotor pretraining. The Website is available at: https://xsparkai.com/Spark-0.

  • 22 authors
·
Oct 14

Sparks of Cooperative Reasoning: LLMs as Strategic Hanabi Agents

Cooperative reasoning under incomplete information remains challenging for both humans and multi-agent systems. The card game Hanabi embodies this challenge, requiring theory-of-mind reasoning and strategic communication. We benchmark 17 state-of-the-art LLM agents in 2-5 player games and study the impact of context engineering across model scales (4B to 600B+) to understand persistent coordination failures and robustness to scaffolding: from a minimal prompt with only explicit card details (Watson setting), to scaffolding with programmatic, Bayesian-motivated deductions (Sherlock setting), to multi-turn state tracking via working memory (Mycroft setting). We show that (1) agents can maintain an internal working memory for state tracking and (2) cross-play performance between different LLMs smoothly interpolates with model strength. In the Sherlock setting, the strongest reasoning models exceed 15 points on average across player counts, yet still trail experienced humans and specialist Hanabi agents, both consistently scoring above 20. We release the first public Hanabi datasets with annotated trajectories and move utilities: (1) HanabiLogs, containing 1,520 full game logs for instruction tuning, and (2) HanabiRewards, containing 560 games with dense move-level value annotations for all candidate moves. Supervised and RL finetuning of a 4B open-weight model (Qwen3-Instruct) on our datasets improves cooperative Hanabi play by 21% and 156% respectively, bringing performance to within ~3 points of a strong proprietary reasoning model (o4-mini) and surpassing the best non-reasoning model (GPT-4.1) by 52%. The HanabiRewards RL-finetuned model further generalizes beyond Hanabi, improving performance on a cooperative group-guessing benchmark by 11%, temporal reasoning on EventQA by 6.4%, instruction-following on IFBench-800K by 1.7 Pass@10, and matching AIME 2025 mathematical reasoning Pass@10.

  • 6 authors
·
Mar 15

Does your data spark joy? Performance gains from domain upsampling at the end of training

Pretraining datasets for large language models (LLMs) have grown to trillions of tokens composed of large amounts of CommonCrawl (CC) web scrape along with smaller, domain-specific datasets. It is expensive to understand the impact of these domain-specific datasets on model capabilities as training at large FLOP scales is required to reveal significant changes to difficult and emergent benchmarks. Given the increasing cost of experimenting with pretraining data, how does one determine the optimal balance between the diversity in general web scrapes and the information density of domain specific data? In this work, we show how to leverage the smaller domain specific datasets by upsampling them relative to CC at the end of training to drive performance improvements on difficult benchmarks. This simple technique allows us to improve up to 6.90 pp on MMLU, 8.26 pp on GSM8K, and 6.17 pp on HumanEval relative to the base data mix for a 7B model trained for 1 trillion (T) tokens, thus rivaling Llama-2 (7B)x2014a model trained for twice as long. We experiment with ablating the duration of domain upsampling from 5% to 30% of training and find that 10% to 20% percent is optimal for navigating the tradeoff between general language modeling capabilities and targeted benchmarks. We also use domain upsampling to characterize at scale the utility of individual datasets for improving various benchmarks by removing them during this final phase of training. This tool opens up the ability to experiment with the impact of different pretraining datasets at scale, but at an order of magnitude lower cost compared to full pretraining runs.

  • 5 authors
·
Jun 5, 2024

Evidence Over Plans: Online Trajectory Verification for Skill Distillation

Agent skills can remarkably improve task success rates by using human-written procedural documents, but their quality is difficult to assess without environment-grounded verification. Existing skill generation methods heavily rely on preference logs rather than direct environment interaction, often yielding negligible or even degraded gains. We identify that it is a fundamental timing bottleneck: robust skills should be posterior-based, distilled from empirical environment interaction rather than prior plans. In this study, we introduce the Posterior Distillation Index (PDI), a trajectory-level metric that quantifies how well a distilled skill is grounded in the task-environment evidence. To operationalize PDI, we present SPARK (Structured Pipelines for Autonomous Runnable tasKs and sKill generation) for preserving task execution evidence towards full trajectory-level analysis. SPARK generates environment-verified trajectories used to compute PDI, and it applies PDI as an online diagnostic and intervention signal to ensure posterior skill formation. Across 86 runnable tasks, SPARK-generated skills consistently surpass no-skill baselines and outperform human-written skills on student models (inference cost up to 1,000x cheaper than teacher models). These findings show that PDI-guided distillation produces efficient and transferable skills grounded in the task-environment interaction. We release our code at https://github.com/EtaYang10th/spark-skills .

  • 10 authors
·
May 8

Subtitle-Aligned Fine-Tuning of Whisper for Swiss German ASR: Benchmark Contamination, Convention Mismatch, and an Honest Baseline at 25.6% WER (13.8% cWER)

We present a systematic study of fine-tuning OpenAI's Whisper large-v3 for Swiss German ASR, using 1,367 hours of broadcast speech paired with Standard German subtitles as weak supervision. Through 16 iterative training runs on an NVIDIA DGX Spark (Grace Blackwell, 128 GB unified memory, up to 1 PFLOP FP4), we compare LoRA and full fine-tuning of the 1.55B-parameter model, investigate hallucination root causes, and quantify the effect of data quality, subtitle alignment, and training strategy. Our best model achieves 25.6% measured WER on the All Swiss German Dialects Test Set (ASGDTS) in an honest evaluation on strictly disjoint data. A harmonized error analysis separating genuine errors from valid stylistic variation (tense, word order, Swiss orthography) yields a content WER (cWER) of 13.8%, counting only actual recognition failures. Bias-corrected estimation reduces this to 8.5%, suggesting the true error rate is roughly one third of measured WER. We demonstrate that published state-of-the-art Swiss German ASR results (17.1-17.5% WER) are inflated by benchmark contamination: a vanilla Whisper model self-trained on the ASGDTS test set with zero Swiss German data achieves 13.88% WER, surpassing all published systems. Experiments with Phi-4-multimodal show an even stronger memorization effect (3.9% WER), revealing that the benchmark primarily measures convention matching rather than dialectal comprehension. We release two models, a LoRA adapter (25.32% WER, 13.9% cWER) and a full fine-tuned model (25.60% WER, 13.8% cWER), among the few publicly available, honestly evaluated Whisper models for Swiss German, under Apache 2.0 with full reproducibility, requiring no institutional data agreements.

  • 1 authors
·
May 28

OSP-Next: Efficient High-Quality Video Generation with Sparse Sequence Parallelism, HiF8 Quantization, and Reinforcement Learning

Diffusion Transformers achieve strong video generation quality, but the quadratic cost of full attention limits efficiency. We introduce OSP-Next, an efficient text-to-video generation model that integrates sparse attention, parallelism, quantization, and reinforcement learning. OSP-Next uses a hybrid full-sparse attention architecture, where the sparse component is implemented with Skiparse-2D Attention. This fixed-pattern mechanism applies token-wise and group-wise sparse attention along spatial dimensions, leveraging locality while maintaining native compatibility with FlashAttention kernels. Based on the local equivalence of rearrangement in Skiparse-2D Attention, we further propose Sparse Sequence Parallelism (SSP), which partitions subsequences across ranks and switches sparse patterns through a single All-to-All communication. Compared with Ulysses Sequence Parallelism (SP), SSP provides a native parallel strategy for sparse attention and reduces communication volume by 75%. OSP-Next also incorporates HiF8 quantization to enable stable joint training with 8-bit quantization and sparse fine-tuning, and applies Mix-GRPO post-training to improve the performance of the sparse model. Experiments show that OSP-Next achieves a VBench total score of 83.73%, surpassing the Wan2.1 baseline. Under the 5-second 720P and 5-second 768P settings, OSP-Next achieves up to 1.64times single-GPU speedup and over 1.52times eight-GPU speedup on NVIDIA H200 GPUs. In addition, with only a 0.4% drop in VBench total score, OSP-Next-HiF8 achieves 1.69times and 2.27times speedups under the two settings on a single Ascend 950PR, demonstrating the efficiency and performance of OSP-Next across hardware platforms.

UEmbed: Unified Sparse and Dense Multimodal Embeddings

Sparse retrieval underpins modern search systems, from web search to retrieval-augmented generation. Existing work has introduced Learned Sparse Retrieval (LSR) to push beyond exact lexical matching toward richer semantics. Yet LSR has so far remained tied to encoder-style bidirectional architectures, and its extension to multimodal settings still relies heavily on auxiliary cross-modal modules. To address these limitations, we introduce UEmbed (Unified Embedding), a decoder-only multimodal embedding model that produces both sparse lexical and dense representations in one causal forward pass. UEmbed appends N learnable special tokens to the input and partitions the vocabulary into N disjoint subsets. Each token's causal hidden state predicts sparse weights over its assigned subset, and the N subsets are concatenated into the full sparse vector. Trained on public data, we release UEmbed at 2B, 4B, and 9B scales. UEmbed-9B reaches 71.8 (dense) and 71.0 (sparse) on MMEB-v2, outperforming multimodal embedding models trained on publicly available data (e.g., RzenEmbed). On BEIR, UEmbed also remains competitive with strong dense and sparse baselines. Furthermore, we demonstrate the practical utility of UEmbed across three dimensions: effectiveness, efficiency, and agentic applications. Overall, UEmbed offers a new paradigm: it unifies dense and sparse embeddings in one model, while further extending sparse retrieval to unify text and multimodal inputs.

Layerwise Repacking: Variable-Length Hybrid-Attention Training without an Extra Redistribution Pass

Variable-length training creates conflicting parallelism requirements across the layers of a hybrid-attention model. The longest samples require wide sequence-parallel (SP) groups of 16 or 32 ranks for full attention, whose cost grows quadratically with sequence length. Sparse-attention layers, dominated by near-linear MoE work, can instead balance most evaluated workloads within node-local SP8 groups. Reusing the wide groups for these layers pushes their all-to-all communication across nodes, where the observed effective rate is 7.0x lower. Yet switching to smaller groups changes which ranks own each sample; a separate redistribution at every full-sparse boundary would introduce another data transfer. Layerwise Repacking keeps each SP16/32 parent for full attention and repacks its samples into node-local sparse children at SP{1, 2, 4, 8}, where hidden states persist between full layers. The layout change rides on the two existing full-layer Ulysses sites: at each, one variable-size all-to-all performs both the head exchange and the sample repacking, so no redistribution pass is added. Because the balance the children can reach depends on which samples share a parent, an auxiliary parent solver rebalances parent membership before the children are formed. On all 22 steps with SP16/32 parents among the first 200 training steps of a 1F3S hybrid-attention model (one full-attention layer per three sparse-attention layers), repacking alone reduces the mean end-to-end time by 5.95% and raises model FLOPs utilization (MFU) by 3.75 percentage points over the baseline with repacking disabled; with the improved solver, end-to-end time falls by 7.61% and MFU rises by 4.83 percentage points.

  • 6 authors
·
Oct 25

RIPE++: Reinforced Keypoint Learning from Positive Pairs Only

Sparse keypoint extraction and matching underpin core tasks in geometric computer vision, including structure-from-motion, visual SLAM, augmented reality, and medical image registration. Learning robust local feature representations, however, typically requires accurate camera poses or depth supervision, which are often unavailable in real-world settings. Reinforcement learning (RL) has recently emerged as a promising alternative, requiring only the information if two images show the same scene or not. However, existing RL formulations such as RIPE rely on coarse binary rewards and carefully constructed negative training pairs, limiting training stability and descriptor discriminability. In this paper, we revisit RL-based keypoint learning and propose a reward that fully exploits the geometric consistency signal, deriving both reward and penalty from a single positive pair without contrasting against negatives. This richer signal provides sufficient supervisory contrast to learn discriminative detectors and descriptors from positive image pairs alone, enabling representation learning under extremely limited supervision. Furthermore, we show that the same RL objective can be extended to the matching stage by adapting LightGlue, raising AUC@5 on MegaDepth1500 from 56.58 to 59.65 and enabling weakly-supervised training of the full sparse matching pipeline from image pairs with partial visual overlap. We validate our approach on established benchmarks, demonstrating competitive results compared to fully-supervised methods. We further show that the method can be even trained on low texture medical video sequences, where camera poses are usually unavailable and standard SfM pipelines often fail. Code and data are available at https://github.com/fraunhoferhhi/RIPEpp .

  • 3 authors
·
Aug 19

RoLA: Rotary-Positioned Low-Rank Linear Attention for Efficient Diffusion Transformers

Diffusion Transformers (DiTs) achieve strong video generation quality, but their dense spatiotemporal self-attention scales quadratically with sequence length and quickly becomes the dominant inference bottleneck. Sparse low-rank hybrids alleviate this cost by combining a local sparse branch with a global compressed branch. In video DiTs equipped with 3D Rotary Position Embeddings (RoPE), the global branch faces a structural compatibility issue: when RoPE is applied before a nonlinear feature map, the rotation and nonlinearity generally do not commute, making it difficult to keep a query-independent linear summary while preserving relative rotary geometry. Existing work often sidesteps this issue by replacing genuine cross-token global aggregation with coordinate-conditioned surrogates or learnable absolute positional modules. These compromises can be effective, but they approximate relative decay from absolute coordinates and introduce extra positional parameters. We propose RoLA, a rotary-positioned low-rank linear-attention branch that keeps genuine cross-token aggregation while remaining compatible with a reusable linear summary. The design applies RoPE outside the nonlinear low-rank feature map and reuses a truncated subset of the pre-trained rotary schedule matched to the low-rank bottleneck. This yields a linear-time low-rank global branch with relative positional behavior by design and no additional positional parameters; the full sparse--low-rank module still includes the fixed-sparsity sparse branch. Experiments on open-source video DiTs show that the resulting method remains competitive in generation quality at 90\% sparsity while achieving 2.63times end-to-end inference speedup on Wan2.1-14B (720p, 81 frames, measured on an NVIDIA H100 GPU).

  • 12 authors
·
Sep 20