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Mar 12

ChatAnything: Facetime Chat with LLM-Enhanced Personas

In this technical report, we target generating anthropomorphized personas for LLM-based characters in an online manner, including visual appearance, personality and tones, with only text descriptions. To achieve this, we first leverage the in-context learning capability of LLMs for personality generation by carefully designing a set of system prompts. We then propose two novel concepts: the mixture of voices (MoV) and the mixture of diffusers (MoD) for diverse voice and appearance generation. For MoV, we utilize the text-to-speech (TTS) algorithms with a variety of pre-defined tones and select the most matching one based on the user-provided text description automatically. For MoD, we combine the recent popular text-to-image generation techniques and talking head algorithms to streamline the process of generating talking objects. We termed the whole framework as ChatAnything. With it, users could be able to animate anything with any personas that are anthropomorphic using just a few text inputs. However, we have observed that the anthropomorphic objects produced by current generative models are often undetectable by pre-trained face landmark detectors, leading to failure of the face motion generation, even if these faces possess human-like appearances because those images are nearly seen during the training (e.g., OOD samples). To address this issue, we incorporate pixel-level guidance to infuse human face landmarks during the image generation phase. To benchmark these metrics, we have built an evaluation dataset. Based on it, we verify that the detection rate of the face landmark is significantly increased from 57.0% to 92.5% thus allowing automatic face animation based on generated speech content. The code and more results can be found at https://chatanything.github.io/.

  • 7 authors
·
Nov 12, 2023 3

Animate-X: Universal Character Image Animation with Enhanced Motion Representation

Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not generalize well on anthropomorphic characters commonly used in industries like gaming and entertainment. Our in-depth analysis suggests to attribute this limitation to their insufficient modeling of motion, which is unable to comprehend the movement pattern of the driving video, thus imposing a pose sequence rigidly onto the target character. To this end, this paper proposes Animate-X, a universal animation framework based on LDM for various character types (collectively named X), including anthropomorphic characters. To enhance motion representation, we introduce the Pose Indicator, which captures comprehensive motion pattern from the driving video through both implicit and explicit manner. The former leverages CLIP visual features of a driving video to extract its gist of motion, like the overall movement pattern and temporal relations among motions, while the latter strengthens the generalization of LDM by simulating possible inputs in advance that may arise during inference. Moreover, we introduce a new Animated Anthropomorphic Benchmark (A^2Bench) to evaluate the performance of Animate-X on universal and widely applicable animation images. Extensive experiments demonstrate the superiority and effectiveness of Animate-X compared to state-of-the-art methods.

  • 9 authors
·
Oct 14, 2024 5

Animate-X++: Universal Character Image Animation with Dynamic Backgrounds

Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not generalize well on anthropomorphic characters commonly used in industries like gaming and entertainment. Furthermore, previous methods could only generate videos with static backgrounds, which limits the realism of the videos. For the first challenge, our in-depth analysis suggests to attribute this limitation to their insufficient modeling of motion, which is unable to comprehend the movement pattern of the driving video, thus imposing a pose sequence rigidly onto the target character. To this end, this paper proposes Animate-X++, a universal animation framework based on DiT for various character types, including anthropomorphic characters. To enhance motion representation, we introduce the Pose Indicator, which captures comprehensive motion pattern from the driving video through both implicit and explicit manner. The former leverages CLIP visual features of a driving video to extract its gist of motion, like the overall movement pattern and temporal relations among motions, while the latter strengthens the generalization of DiT by simulating possible inputs in advance that may arise during inference. For the second challenge, we introduce a multi-task training strategy that jointly trains the animation and TI2V tasks. Combined with the proposed partial parameter training, this approach achieves not only character animation but also text-driven background dynamics, making the videos more realistic. Moreover, we introduce a new Animated Anthropomorphic Benchmark (A2Bench) to evaluate the performance of Animate-X++ on universal and widely applicable animation images. Extensive experiments demonstrate the superiority and effectiveness of Animate-X++.

  • 7 authors
·
Aug 12, 2025

ChildlikeSHAPES: Semantic Hierarchical Region Parsing for Animating Figure Drawings

Childlike human figure drawings represent one of humanity's most accessible forms of character expression, yet automatically analyzing their contents remains a significant challenge. While semantic segmentation of realistic humans has recently advanced considerably, existing models often fail when confronted with the abstract, representational nature of childlike drawings. This semantic understanding is a crucial prerequisite for animation tools that seek to modify figures while preserving their unique style. To help achieve this, we propose a novel hierarchical segmentation model, built upon the architecture and pre-trained SAM, to quickly and accurately obtain these semantic labels. Our model achieves higher accuracy than state-of-the-art segmentation models focused on realistic humans and cartoon figures, even after fine-tuning. We demonstrate the value of our model for semantic segmentation through multiple applications: a fully automatic facial animation pipeline, a figure relighting pipeline, improvements to an existing childlike human figure drawing animation method, and generalization to out-of-domain figures. Finally, to support future work in this area, we introduce a dataset of 16,000 childlike drawings with pixel-level annotations across 25 semantic categories. Our work can enable entirely new, easily accessible tools for hand-drawn character animation, and our dataset can enable new lines of inquiry in a variety of graphics and human-centric research fields.

  • 4 authors
·
Apr 10, 2025

AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation

Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body, hand, and expression estimation. Most existing methods have tackled this task in a two-stage manner, first detecting the human body part with an off-the-shelf detection model and inferring the different human body parts individually. Despite the impressive results achieved, these methods suffer from 1) loss of valuable contextual information via cropping, 2) introducing distractions, and 3) lacking inter-association among different persons and body parts, inevitably causing performance degradation, especially for crowded scenes. To address these issues, we introduce a novel all-in-one-stage framework, AiOS, for multiple expressive human pose and shape recovery without an additional human detection step. Specifically, our method is built upon DETR, which treats multi-person whole-body mesh recovery task as a progressive set prediction problem with various sequential detection. We devise the decoder tokens and extend them to our task. Specifically, we first employ a human token to probe a human location in the image and encode global features for each instance, which provides a coarse location for the later transformer block. Then, we introduce a joint-related token to probe the human joint in the image and encoder a fine-grained local feature, which collaborates with the global feature to regress the whole-body mesh. This straightforward but effective model outperforms previous state-of-the-art methods by a 9% reduction in NMVE on AGORA, a 30% reduction in PVE on EHF, a 10% reduction in PVE on ARCTIC, and a 3% reduction in PVE on EgoBody.

  • 11 authors
·
Mar 26, 2024 1

Communication-Inspired Tokenization for Structured Image Representations

Discrete image tokenizers have emerged as a key component of modern vision and multimodal systems, providing a sequential interface for transformer-based architectures. However, most existing approaches remain primarily optimized for reconstruction and compression, often yielding tokens that capture local texture rather than object-level semantic structure. Inspired by the incremental and compositional nature of human communication, we introduce COMmunication inspired Tokenization (COMiT), a framework for learning structured discrete visual token sequences. COMiT constructs a latent message within a fixed token budget by iteratively observing localized image crops and recurrently updating its discrete representation. At each step, the model integrates new visual information while refining and reorganizing the existing token sequence. After several encoding iterations, the final message conditions a flow-matching decoder that reconstructs the full image. Both encoding and decoding are implemented within a single transformer model and trained end-to-end using a combination of flow-matching reconstruction and semantic representation alignment losses. Our experiments demonstrate that while semantic alignment provides grounding, attentive sequential tokenization is critical for inducing interpretable, object-centric token structure and substantially improving compositional generalization and relational reasoning over prior methods.

PostoMETRO: Pose Token Enhanced Mesh Transformer for Robust 3D Human Mesh Recovery

With the recent advancements in single-image-based human mesh recovery, there is a growing interest in enhancing its performance in certain extreme scenarios, such as occlusion, while maintaining overall model accuracy. Although obtaining accurately annotated 3D human poses under occlusion is challenging, there is still a wealth of rich and precise 2D pose annotations that can be leveraged. However, existing works mostly focus on directly leveraging 2D pose coordinates to estimate 3D pose and mesh. In this paper, we present PostoMETRO(Pose token enhanced MEsh TRansfOrmer), which integrates occlusion-resilient 2D pose representation into transformers in a token-wise manner. Utilizing a specialized pose tokenizer, we efficiently condense 2D pose data to a compact sequence of pose tokens and feed them to the transformer together with the image tokens. This process not only ensures a rich depiction of texture from the image but also fosters a robust integration of pose and image information. Subsequently, these combined tokens are queried by vertex and joint tokens to decode 3D coordinates of mesh vertices and human joints. Facilitated by the robust pose token representation and the effective combination, we are able to produce more precise 3D coordinates, even under extreme scenarios like occlusion. Experiments on both standard and occlusion-specific benchmarks demonstrate the effectiveness of PostoMETRO. Qualitative results further illustrate the clarity of how 2D pose can help 3D reconstruction. Code will be made available.

  • 4 authors
·
Mar 19, 2024

Affective social anthropomorphic intelligent system

Human conversational styles are measured by the sense of humor, personality, and tone of voice. These characteristics have become essential for conversational intelligent virtual assistants. However, most of the state-of-the-art intelligent virtual assistants (IVAs) are failed to interpret the affective semantics of human voices. This research proposes an anthropomorphic intelligent system that can hold a proper human-like conversation with emotion and personality. A voice style transfer method is also proposed to map the attributes of a specific emotion. Initially, the frequency domain data (Mel-Spectrogram) is created by converting the temporal audio wave data, which comprises discrete patterns for audio features such as notes, pitch, rhythm, and melody. A collateral CNN-Transformer-Encoder is used to predict seven different affective states from voice. The voice is also fed parallelly to the deep-speech, an RNN model that generates the text transcription from the spectrogram. Then the transcripted text is transferred to the multi-domain conversation agent using blended skill talk, transformer-based retrieve-and-generate generation strategy, and beam-search decoding, and an appropriate textual response is generated. The system learns an invertible mapping of data to a latent space that can be manipulated and generates a Mel-spectrogram frame based on previous Mel-spectrogram frames to voice synthesize and style transfer. Finally, the waveform is generated using WaveGlow from the spectrogram. The outcomes of the studies we conducted on individual models were auspicious. Furthermore, users who interacted with the system provided positive feedback, demonstrating the system's effectiveness.

  • 5 authors
·
Apr 19, 2023

Analyzing The Language of Visual Tokens

With the introduction of transformer-based models for vision and language tasks, such as LLaVA and Chameleon, there has been renewed interest in the discrete tokenized representation of images. These models often treat image patches as discrete tokens, analogous to words in natural language, learning joint alignments between visual and human languages. However, little is known about the statistical behavior of these visual languages - whether they follow similar frequency distributions, grammatical structures, or topologies as natural languages. In this paper, we take a natural-language-centric approach to analyzing discrete visual languages and uncover striking similarities and fundamental differences. We demonstrate that, although visual languages adhere to Zipfian distributions, higher token innovation drives greater entropy and lower compression, with tokens predominantly representing object parts, indicating intermediate granularity. We also show that visual languages lack cohesive grammatical structures, leading to higher perplexity and weaker hierarchical organization compared to natural languages. Finally, we demonstrate that, while vision models align more closely with natural languages than other models, this alignment remains significantly weaker than the cohesion found within natural languages. Through these experiments, we demonstrate how understanding the statistical properties of discrete visual languages can inform the design of more effective computer vision models.

  • 6 authors
·
Nov 7, 2024 2

AToken: A Unified Tokenizer for Vision

We present AToken, the first unified visual tokenizer that achieves both high-fidelity reconstruction and semantic understanding across images, videos, and 3D assets. Unlike existing tokenizers that specialize in either reconstruction or understanding for single modalities, AToken encodes these diverse visual inputs into a shared 4D latent space, unifying both tasks and modalities in a single framework. Specifically, we introduce a pure transformer architecture with 4D rotary position embeddings to process visual inputs of arbitrary resolutions and temporal durations. To ensure stable training, we introduce an adversarial-free training objective that combines perceptual and Gram matrix losses, achieving state-of-the-art reconstruction quality. By employing a progressive training curriculum, AToken gradually expands from single images, videos, and 3D, and supports both continuous and discrete latent tokens. AToken achieves 0.21 rFID with 82.2% ImageNet accuracy for images, 3.01 rFVD with 32.6% MSRVTT retrieval for videos, and 28.19 PSNR with 90.9% classification accuracy for 3D. In downstream applications, AToken enables both visual generation tasks (e.g., image generation with continuous and discrete tokens, text-to-video generation, image-to-3D synthesis) and understanding tasks (e.g., multimodal LLMs), achieving competitive performance across all benchmarks. These results shed light on the next-generation multimodal AI systems built upon unified visual tokenization.

  • 8 authors
·
Sep 17, 2025 10

Hourglass Tokenizer for Efficient Transformer-Based 3D Human Pose Estimation

Transformers have been successfully applied in the field of video-based 3D human pose estimation. However, the high computational costs of these video pose transformers (VPTs) make them impractical on resource-constrained devices. In this paper, we present a plug-and-play pruning-and-recovering framework, called Hourglass Tokenizer (HoT), for efficient transformer-based 3D human pose estimation from videos. Our HoT begins with pruning pose tokens of redundant frames and ends with recovering full-length tokens, resulting in a few pose tokens in the intermediate transformer blocks and thus improving the model efficiency. To effectively achieve this, we propose a token pruning cluster (TPC) that dynamically selects a few representative tokens with high semantic diversity while eliminating the redundancy of video frames. In addition, we develop a token recovering attention (TRA) to restore the detailed spatio-temporal information based on the selected tokens, thereby expanding the network output to the original full-length temporal resolution for fast inference. Extensive experiments on two benchmark datasets (i.e., Human3.6M and MPI-INF-3DHP) demonstrate that our method can achieve both high efficiency and estimation accuracy compared to the original VPT models. For instance, applying to MotionBERT and MixSTE on Human3.6M, our HoT can save nearly 50% FLOPs without sacrificing accuracy and nearly 40% FLOPs with only 0.2% accuracy drop, respectively. Code and models are available at https://github.com/NationalGAILab/HoT.

  • 6 authors
·
Nov 20, 2023

Spatial-Spectral Morphological Mamba for Hyperspectral Image Classification

In recent years, the emergence of Transformers with self-attention mechanism has revolutionized the hyperspectral image (HSI) classification. However, these models face major challenges in computational efficiency, as their complexity increases quadratically with the sequence length. The Mamba architecture, leveraging a state space model (SSM), offers a more efficient alternative to Transformers. This paper introduces the Spatial-Spectral Morphological Mamba (MorpMamba) model in which, a token generation module first converts the HSI patch into spatial-spectral tokens. These tokens are then processed by morphological operations, which compute structural and shape information using depthwise separable convolutional operations. The extracted information is enhanced in a feature enhancement module that adjusts the spatial and spectral tokens based on the center region of the HSI sample, allowing for effective information fusion within each block. Subsequently, the tokens are refined through a multi-head self-attention which further improves the feature space. Finally, the combined information is fed into the state space block for classification and the creation of the ground truth map. Experiments on widely used HSI datasets demonstrate that the MorpMamba model outperforms (parametric efficiency) both CNN and Transformer models. The source code will be made publicly available at https://github.com/MHassaanButt/MorpMamba.

  • 10 authors
·
Aug 2, 2024

Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging

The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed, high-dimensional regression task that is inefficient to optimize and is typically decoupled from skeleton generation. We posit this is a representation problem and introduce SkinTokens: a learned, compact, and discrete representation for skinning weights. By leveraging an FSQ-CVAE to capture the intrinsic sparsity of skinning, we reframe the task from continuous regression to a more tractable token sequence prediction problem. This representation enables TokenRig, a unified autoregressive framework that models the entire rig as a single sequence of skeletal parameters and SkinTokens, learning the complicated dependencies between skeletons and skin deformations. The unified model is then amenable to a reinforcement learning stage, where tailored geometric and semantic rewards improve generalization to complex, out-of-distribution assets. Quantitatively, the SkinTokens representation leads to a 98%-133% percents improvement in skinning accuracy over state-of-the-art methods, while the full TokenRig framework, refined with RL, enhances bone prediction by 17%-22%. Our work presents a unified, generative approach to rigging that yields higher fidelity and robustness, offering a scalable solution to a long-standing challenge in 3D content creation.

  • 5 authors
·
Feb 4 3

Matryoshka Multimodal Models

Large Multimodal Models (LMMs) such as LLaVA have shown strong performance in visual-linguistic reasoning. These models first embed images into a fixed large number of visual tokens and then feed them into a Large Language Model (LLM). However, this design causes an excessive number of tokens for dense visual scenarios such as high-resolution images and videos, leading to great inefficiency. While token pruning/merging methods do exist, they produce a single length output for each image and do not afford flexibility in trading off information density v.s. efficiency. Inspired by the concept of Matryoshka Dolls, we propose M3: Matryoshka Multimodal Models, which learns to represent visual content as nested sets of visual tokens that capture information across multiple coarse-to-fine granularities. Our approach offers several unique benefits for LMMs: (1) One can explicitly control the visual granularity per test instance during inference, e.g. , adjusting the number of tokens used to represent an image based on the anticipated complexity or simplicity of the content; (2) M3 provides a framework for analyzing the granularity needed for existing datasets, where we find that COCO-style benchmarks only need around ~9 visual tokens to obtain accuracy similar to that of using all 576 tokens; (3) Our approach provides a foundation to explore the best trade-off between performance and visual token length at sample level, where our investigation reveals that a large gap exists between the oracle upper bound and current fixed-scale representations.

  • 4 authors
·
May 27, 2024 3

X-Omni: Reinforcement Learning Makes Discrete Autoregressive Image Generative Models Great Again

Numerous efforts have been made to extend the ``next token prediction'' paradigm to visual contents, aiming to create a unified approach for both image generation and understanding. Nevertheless, attempts to generate images through autoregressive modeling with discrete tokens have been plagued by issues such as low visual fidelity, distorted outputs, and failure to adhere to complex instructions when rendering intricate details. These shortcomings are likely attributed to cumulative errors during autoregressive inference or information loss incurred during the discretization process. Probably due to this challenge, recent research has increasingly shifted toward jointly training image generation with diffusion objectives and language generation with autoregressive objectives, moving away from unified modeling approaches. In this work, we demonstrate that reinforcement learning can effectively mitigate artifacts and largely enhance the generation quality of a discrete autoregressive modeling method, thereby enabling seamless integration of image and language generation. Our framework comprises a semantic image tokenizer, a unified autoregressive model for both language and images, and an offline diffusion decoder for image generation, termed X-Omni. X-Omni achieves state-of-the-art performance in image generation tasks using a 7B language model, producing images with high aesthetic quality while exhibiting strong capabilities in following instructions and rendering long texts.

  • 13 authors
·
Jul 29, 2025 3

Beyond Next-Token: Next-X Prediction for Autoregressive Visual Generation

Autoregressive (AR) modeling, known for its next-token prediction paradigm, underpins state-of-the-art language and visual generative models. Traditionally, a ``token'' is treated as the smallest prediction unit, often a discrete symbol in language or a quantized patch in vision. However, the optimal token definition for 2D image structures remains an open question. Moreover, AR models suffer from exposure bias, where teacher forcing during training leads to error accumulation at inference. In this paper, we propose xAR, a generalized AR framework that extends the notion of a token to an entity X, which can represent an individual patch token, a cell (a ktimes k grouping of neighboring patches), a subsample (a non-local grouping of distant patches), a scale (coarse-to-fine resolution), or even a whole image. Additionally, we reformulate discrete token classification as continuous entity regression, leveraging flow-matching methods at each AR step. This approach conditions training on noisy entities instead of ground truth tokens, leading to Noisy Context Learning, which effectively alleviates exposure bias. As a result, xAR offers two key advantages: (1) it enables flexible prediction units that capture different contextual granularity and spatial structures, and (2) it mitigates exposure bias by avoiding reliance on teacher forcing. On ImageNet-256 generation benchmark, our base model, xAR-B (172M), outperforms DiT-XL/SiT-XL (675M) while achieving 20times faster inference. Meanwhile, xAR-H sets a new state-of-the-art with an FID of 1.24, running 2.2times faster than the previous best-performing model without relying on vision foundation modules (\eg, DINOv2) or advanced guidance interval sampling.

  • 6 authors
·
Feb 27, 2025 2

TEASER: Token Enhanced Spatial Modeling for Expressions Reconstruction

3D facial reconstruction from a single in-the-wild image is a crucial task in human-centered computer vision tasks. While existing methods can recover accurate facial shapes, there remains significant space for improvement in fine-grained expression capture. Current approaches struggle with irregular mouth shapes, exaggerated expressions, and asymmetrical facial movements. We present TEASER (Token EnhAnced Spatial modeling for Expressions Reconstruction), which addresses these challenges and enhances 3D facial geometry performance. TEASER tackles two main limitations of existing methods: insufficient photometric loss for self-reconstruction and inaccurate localization of subtle expressions. We introduce a multi-scale tokenizer to extract facial appearance information. Combined with a neural renderer, these tokens provide precise geometric guidance for expression reconstruction. Furthermore, TEASER incorporates a pose-dependent landmark loss to further improve geometric performances. Our approach not only significantly enhances expression reconstruction quality but also offers interpretable tokens suitable for various downstream applications, such as photorealistic facial video driving, expression transfer, and identity swapping. Quantitative and qualitative experimental results across multiple datasets demonstrate that TEASER achieves state-of-the-art performance in precise expression reconstruction.

  • 6 authors
·
Feb 15, 2025

3D representation in 512-Byte:Variational tokenizer is the key for autoregressive 3D generation

Autoregressive transformers have revolutionized high-fidelity image generation. One crucial ingredient lies in the tokenizer, which compresses high-resolution image patches into manageable discrete tokens with a scanning or hierarchical order suitable for large language models. Extending these tokenizers to 3D generation, however, presents a significant challenge: unlike image patches that naturally exhibit spatial sequence and multi-scale relationships, 3D data lacks an inherent order, making it difficult to compress into fewer tokens while preserving structural details. To address this, we introduce the Variational Tokenizer (VAT), which transforms unordered 3D data into compact latent tokens with an implicit hierarchy, suited for efficient and high-fidelity coarse-to-fine autoregressive modeling. VAT begins with an in-context transformer, which compress numerous unordered 3D features into a reduced token set with minimal information loss. This latent space is then mapped to a Gaussian distribution for residual quantization, with token counts progressively increasing across scales. In this way, tokens at different scales naturally establish the interconnections by allocating themselves into different subspaces within the same Gaussian distribution, facilitating discrete modeling of token relationships across scales. During the decoding phase, a high-resolution triplane is utilized to convert these compact latent tokens into detailed 3D shapes. Extensive experiments demonstrate that VAT enables scalable and efficient 3D generation, outperforming existing methods in quality, efficiency, and generalization. Remarkably, VAT achieves up to a 250x compression, reducing a 1MB mesh to just 3.9KB with a 96% F-score, and can further compress to 256 int8 tokens, achieving a 2000x reduction while maintaining a 92% F-score.

  • 3 authors
·
Dec 3, 2024

SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmark

We present SignAvatars, the first large-scale, multi-prompt 3D sign language (SL) motion dataset designed to bridge the communication gap for Deaf and hard-of-hearing individuals. While there has been an exponentially growing number of research regarding digital communication, the majority of existing communication technologies primarily cater to spoken or written languages, instead of SL, the essential communication method for Deaf and hard-of-hearing communities. Existing SL datasets, dictionaries, and sign language production (SLP) methods are typically limited to 2D as annotating 3D models and avatars for SL is usually an entirely manual and labor-intensive process conducted by SL experts, often resulting in unnatural avatars. In response to these challenges, we compile and curate the SignAvatars dataset, which comprises 70,000 videos from 153 signers, totaling 8.34 million frames, covering both isolated signs and continuous, co-articulated signs, with multiple prompts including HamNoSys, spoken language, and words. To yield 3D holistic annotations, including meshes and biomechanically-valid poses of body, hands, and face, as well as 2D and 3D keypoints, we introduce an automated annotation pipeline operating on our large corpus of SL videos. SignAvatars facilitates various tasks such as 3D sign language recognition (SLR) and the novel 3D SL production (SLP) from diverse inputs like text scripts, individual words, and HamNoSys notation. Hence, to evaluate the potential of SignAvatars, we further propose a unified benchmark of 3D SL holistic motion production. We believe that this work is a significant step forward towards bringing the digital world to the Deaf and hard-of-hearing communities as well as people interacting with them.

  • 4 authors
·
Oct 31, 2023

Large Language Models as Automated Aligners for benchmarking Vision-Language Models

With the advancements in Large Language Models (LLMs), Vision-Language Models (VLMs) have reached a new level of sophistication, showing notable competence in executing intricate cognition and reasoning tasks. However, existing evaluation benchmarks, primarily relying on rigid, hand-crafted datasets to measure task-specific performance, face significant limitations in assessing the alignment of these increasingly anthropomorphic models with human intelligence. In this work, we address the limitations via Auto-Bench, which delves into exploring LLMs as proficient aligners, measuring the alignment between VLMs and human intelligence and value through automatic data curation and assessment. Specifically, for data curation, Auto-Bench utilizes LLMs (e.g., GPT-4) to automatically generate a vast set of question-answer-reasoning triplets via prompting on visual symbolic representations (e.g., captions, object locations, instance relationships, and etc.). The curated data closely matches human intent, owing to the extensive world knowledge embedded in LLMs. Through this pipeline, a total of 28.5K human-verified and 3,504K unfiltered question-answer-reasoning triplets have been curated, covering 4 primary abilities and 16 sub-abilities. We subsequently engage LLMs like GPT-3.5 to serve as judges, implementing the quantitative and qualitative automated assessments to facilitate a comprehensive evaluation of VLMs. Our validation results reveal that LLMs are proficient in both evaluation data curation and model assessment, achieving an average agreement rate of 85%. We envision Auto-Bench as a flexible, scalable, and comprehensive benchmark for evaluating the evolving sophisticated VLMs.

  • 7 authors
·
Nov 24, 2023

TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation

We address the problem of regressing 3D human pose and shape from a single image, with a focus on 3D accuracy. The current best methods leverage large datasets of 3D pseudo-ground-truth (p-GT) and 2D keypoints, leading to robust performance. With such methods, we observe a paradoxical decline in 3D pose accuracy with increasing 2D accuracy. This is caused by biases in the p-GT and the use of an approximate camera projection model. We quantify the error induced by current camera models and show that fitting 2D keypoints and p-GT accurately causes incorrect 3D poses. Our analysis defines the invalid distances within which minimizing 2D and p-GT losses is detrimental. We use this to formulate a new loss Threshold-Adaptive Loss Scaling (TALS) that penalizes gross 2D and p-GT losses but not smaller ones. With such a loss, there are many 3D poses that could equally explain the 2D evidence. To reduce this ambiguity we need a prior over valid human poses but such priors can introduce unwanted bias. To address this, we exploit a tokenized representation of human pose and reformulate the problem as token prediction. This restricts the estimated poses to the space of valid poses, effectively providing a uniform prior. Extensive experiments on the EMDB and 3DPW datasets show that our reformulated keypoint loss and tokenization allows us to train on in-the-wild data while improving 3D accuracy over the state-of-the-art. Our models and code are available for research at https://tokenhmr.is.tue.mpg.de.

  • 5 authors
·
Apr 25, 2024

Making LLaMA SEE and Draw with SEED Tokenizer

The great success of Large Language Models (LLMs) has expanded the potential of multimodality, contributing to the gradual evolution of General Artificial Intelligence (AGI). A true AGI agent should not only possess the capability to perform predefined multi-tasks but also exhibit emergent abilities in an open-world context. However, despite the considerable advancements made by recent multimodal LLMs, they still fall short in effectively unifying comprehension and generation tasks, let alone open-world emergent abilities. We contend that the key to overcoming the present impasse lies in enabling text and images to be represented and processed interchangeably within a unified autoregressive Transformer. To this end, we introduce SEED, an elaborate image tokenizer that empowers LLMs with the ability to SEE and Draw at the same time. We identify two crucial design principles: (1) Image tokens should be independent of 2D physical patch positions and instead be produced with a 1D causal dependency, exhibiting intrinsic interdependence that aligns with the left-to-right autoregressive prediction mechanism in LLMs. (2) Image tokens should capture high-level semantics consistent with the degree of semantic abstraction in words, and be optimized for both discriminativeness and reconstruction during the tokenizer training phase. With SEED tokens, LLM is able to perform scalable multimodal autoregression under its original training recipe, i.e., next-word prediction. SEED-LLaMA is therefore produced by large-scale pretraining and instruction tuning on the interleaved textual and visual data, demonstrating impressive performance on a broad range of multimodal comprehension and generation tasks. More importantly, SEED-LLaMA has exhibited compositional emergent abilities such as multi-turn in-context multimodal generation, acting like your AI assistant.

  • 7 authors
·
Oct 2, 2023

The Case for Animal-Friendly AI

Artificial intelligence is seen as increasingly important, and potentially profoundly so, but the fields of AI ethics and AI engineering have not fully recognized that these technologies, including large language models (LLMs), will have massive impacts on animals. We argue that this impact matters, because animals matter morally. As a first experiment in evaluating animal consideration in LLMs, we constructed a proof-of-concept Evaluation System, which assesses LLM responses and biases from multiple perspectives. This system evaluates LLM outputs by two criteria: their truthfulness, and the degree of consideration they give to the interests of animals. We tested OpenAI ChatGPT 4 and Anthropic Claude 2.1 using a set of structured queries and predefined normative perspectives. Preliminary results suggest that the outcomes of the tested models can be benchmarked regarding the consideration they give to animals, and that generated positions and biases might be addressed and mitigated with more developed and validated systems. Our research contributes one possible approach to integrating animal ethics in AI, opening pathways for future studies and practical applications in various fields, including education, public policy, and regulation, that involve or relate to animals and society. Overall, this study serves as a step towards more useful and responsible AI systems that better recognize and respect the vital interests and perspectives of all sentient beings.

  • 5 authors
·
Mar 2, 2024

ToDRE: Visual Token Pruning via Diversity and Task Awareness for Efficient Large Vision-Language Models

The representation of visual inputs of large vision-language models (LVLMs) usually involves substantially more tokens than that of textual inputs, leading to significant computational overhead. Several recent studies strive to mitigate this issue by either conducting token compression to prune redundant visual tokens or guiding them to bypass certain computational stages. While most existing work exploits token importance as the redundancy indicator, our study reveals that two largely neglected factors, namely, the diversity of retained visual tokens and their task relevance, often offer more robust criteria in token pruning. To this end, we design ToDRE, a two-stage and training-free token compression framework that achieves superior performance by pruning Tokens based on token Diversity and token-task RElevance. Instead of pruning redundant tokens, ToDRE introduces a greedy k-center algorithm to select and retain a small subset of diverse visual tokens after the vision encoder. Additionally, ToDRE addresses the "information migration" by further eliminating task-irrelevant visual tokens within the decoder of large language model (LLM). Extensive experiments show that ToDRE effectively reduces 90% of visual tokens after vision encoder and adaptively prunes all visual tokens within certain LLM's decoder layers, leading to a 2.6x speed-up in total inference time while maintaining 95.1% of model performance and excellent compatibility with efficient attention operators.

  • 3 authors
·
May 24, 2025

Elucidating the design space of language models for image generation

The success of autoregressive (AR) language models in text generation has inspired the computer vision community to adopt Large Language Models (LLMs) for image generation. However, considering the essential differences between text and image modalities, the design space of language models for image generation remains underexplored. We observe that image tokens exhibit greater randomness compared to text tokens, which presents challenges when training with token prediction. Nevertheless, AR models demonstrate their potential by effectively learning patterns even from a seemingly suboptimal optimization problem. Our analysis also reveals that while all models successfully grasp the importance of local information in image generation, smaller models struggle to capture the global context. In contrast, larger models showcase improved capabilities in this area, helping to explain the performance gains achieved when scaling up model size. We further elucidate the design space of language models for vision generation, including tokenizer choice, model choice, model scalability, vocabulary design, and sampling strategy through extensive comparative experiments. Our work is the first to analyze the optimization behavior of language models in vision generation, and we believe it can inspire more effective designs when applying LMs to other domains. Finally, our elucidated language model for image generation, termed as ELM, achieves state-of-the-art performance on the ImageNet 256*256 benchmark. The code is available at https://github.com/Pepperlll/LMforImageGeneration.git.

  • 7 authors
·
Oct 21, 2024

FlexTok: Resampling Images into 1D Token Sequences of Flexible Length

Image tokenization has enabled major advances in autoregressive image generation by providing compressed, discrete representations that are more efficient to process than raw pixels. While traditional approaches use 2D grid tokenization, recent methods like TiTok have shown that 1D tokenization can achieve high generation quality by eliminating grid redundancies. However, these methods typically use a fixed number of tokens and thus cannot adapt to an image's inherent complexity. We introduce FlexTok, a tokenizer that projects 2D images into variable-length, ordered 1D token sequences. For example, a 256x256 image can be resampled into anywhere from 1 to 256 discrete tokens, hierarchically and semantically compressing its information. By training a rectified flow model as the decoder and using nested dropout, FlexTok produces plausible reconstructions regardless of the chosen token sequence length. We evaluate our approach in an autoregressive generation setting using a simple GPT-style Transformer. On ImageNet, this approach achieves an FID<2 across 8 to 128 tokens, outperforming TiTok and matching state-of-the-art methods with far fewer tokens. We further extend the model to support to text-conditioned image generation and examine how FlexTok relates to traditional 2D tokenization. A key finding is that FlexTok enables next-token prediction to describe images in a coarse-to-fine "visual vocabulary", and that the number of tokens to generate depends on the complexity of the generation task.

  • 9 authors
·
Feb 19, 2025

GPSToken: Gaussian Parameterized Spatially-adaptive Tokenization for Image Representation and Generation

Effective and efficient tokenization plays an important role in image representation and generation. Conventional methods, constrained by uniform 2D/1D grid tokenization, are inflexible to represent regions with varying shapes and textures and at different locations, limiting their efficacy of feature representation. In this work, we propose GPSToken, a novel Gaussian Parameterized Spatially-adaptive Tokenization framework, to achieve non-uniform image tokenization by leveraging parametric 2D Gaussians to dynamically model the shape, position, and textures of different image regions. We first employ an entropy-driven algorithm to partition the image into texture-homogeneous regions of variable sizes. Then, we parameterize each region as a 2D Gaussian (mean for position, covariance for shape) coupled with texture features. A specialized transformer is trained to optimize the Gaussian parameters, enabling continuous adaptation of position/shape and content-aware feature extraction. During decoding, Gaussian parameterized tokens are reconstructed into 2D feature maps through a differentiable splatting-based renderer, bridging our adaptive tokenization with standard decoders for end-to-end training. GPSToken disentangles spatial layout (Gaussian parameters) from texture features to enable efficient two-stage generation: structural layout synthesis using lightweight networks, followed by structure-conditioned texture generation. Experiments demonstrate the state-of-the-art performance of GPSToken, which achieves rFID and FID scores of 0.65 and 1.50 on image reconstruction and generation tasks using 128 tokens, respectively. Codes and models of GPSToken can be found at https://github.com/xtudbxk/GPSToken{https://github.com/xtudbxk/GPSToken}.

  • 4 authors
·
Sep 1, 2025

H_{2}OT: Hierarchical Hourglass Tokenizer for Efficient Video Pose Transformers

Transformers have been successfully applied in the field of video-based 3D human pose estimation. However, the high computational costs of these video pose transformers (VPTs) make them impractical on resource-constrained devices. In this paper, we present a hierarchical plug-and-play pruning-and-recovering framework, called Hierarchical Hourglass Tokenizer (H_{2}OT), for efficient transformer-based 3D human pose estimation from videos. H_{2}OT begins with progressively pruning pose tokens of redundant frames and ends with recovering full-length sequences, resulting in a few pose tokens in the intermediate transformer blocks and thus improving the model efficiency. It works with two key modules, namely, a Token Pruning Module (TPM) and a Token Recovering Module (TRM). TPM dynamically selects a few representative tokens to eliminate the redundancy of video frames, while TRM restores the detailed spatio-temporal information based on the selected tokens, thereby expanding the network output to the original full-length temporal resolution for fast inference. Our method is general-purpose: it can be easily incorporated into common VPT models on both seq2seq and seq2frame pipelines while effectively accommodating different token pruning and recovery strategies. In addition, our H_{2}OT reveals that maintaining the full pose sequence is unnecessary, and a few pose tokens of representative frames can achieve both high efficiency and estimation accuracy. Extensive experiments on multiple benchmark datasets demonstrate both the effectiveness and efficiency of the proposed method. Code and models are available at https://github.com/NationalGAILab/HoT.

  • 6 authors
·
Sep 8, 2025

Token-Shuffle: Towards High-Resolution Image Generation with Autoregressive Models

Autoregressive (AR) models, long dominant in language generation, are increasingly applied to image synthesis but are often considered less competitive than Diffusion-based models. A primary limitation is the substantial number of image tokens required for AR models, which constrains both training and inference efficiency, as well as image resolution. To address this, we present Token-Shuffle, a novel yet simple method that reduces the number of image tokens in Transformer. Our key insight is the dimensional redundancy of visual vocabularies in Multimodal Large Language Models (MLLMs), where low-dimensional visual codes from visual encoder are directly mapped to high-dimensional language vocabularies. Leveraging this, we consider two key operations: token-shuffle, which merges spatially local tokens along channel dimension to decrease the input token number, and token-unshuffle, which untangles the inferred tokens after Transformer blocks to restore the spatial arrangement for output. Jointly training with textual prompts, our strategy requires no additional pretrained text-encoder and enables MLLMs to support extremely high-resolution image synthesis in a unified next-token prediction way while maintaining efficient training and inference. For the first time, we push the boundary of AR text-to-image generation to a resolution of 2048x2048 with gratifying generation performance. In GenAI-benchmark, our 2.7B model achieves 0.77 overall score on hard prompts, outperforming AR models LlamaGen by 0.18 and diffusion models LDM by 0.15. Exhaustive large-scale human evaluations also demonstrate our prominent image generation ability in terms of text-alignment, visual flaw, and visual appearance. We hope that Token-Shuffle can serve as a foundational design for efficient high-resolution image generation within MLLMs.

  • 25 authors
·
Apr 24, 2025 4

TokenFLEX: Unified VLM Training for Flexible Visual Tokens Inference

Conventional Vision-Language Models(VLMs) typically utilize a fixed number of vision tokens, regardless of task complexity. This one-size-fits-all strategy introduces notable inefficiencies: using excessive tokens leads to unnecessary computational overhead in simpler tasks, whereas insufficient tokens compromise fine-grained visual comprehension in more complex contexts. To overcome these limitations, we present TokenFLEX, an innovative and adaptable vision-language framework that encodes images into a variable number of tokens for efficient integration with a Large Language Model (LLM). Our approach is underpinned by two pivotal innovations. Firstly, we present a novel training paradigm that enhances performance across varying numbers of vision tokens by stochastically modulating token counts during training. Secondly, we design a lightweight vision token projector incorporating an adaptive pooling layer and SwiGLU, allowing for flexible downsampling of vision tokens and adaptive selection of features tailored to specific token counts. Comprehensive experiments reveal that TokenFLEX consistently outperforms its fixed-token counterparts, achieving notable performance gains across various token counts enhancements of 1.6%, 1.0%, and 0.4% with 64, 144, and 256 tokens, respectively averaged over eight vision-language benchmarks. These results underscore TokenFLEX's remarkable flexibility while maintaining high-performance vision-language understanding.

  • 6 authors
·
Apr 4, 2025

Proactive Interaction Framework for Intelligent Social Receptionist Robots

Proactive human-robot interaction (HRI) allows the receptionist robots to actively greet people and offer services based on vision, which has been found to improve acceptability and customer satisfaction. Existing approaches are either based on multi-stage decision processes or based on end-to-end decision models. However, the rule-based approaches require sedulous expert efforts and only handle minimal pre-defined scenarios. On the other hand, existing works with end-to-end models are limited to very general greetings or few behavior patterns (typically less than 10). To address those challenges, we propose a new end-to-end framework, the TransFormer with Visual Tokens for Human-Robot Interaction (TFVT-HRI). The proposed framework extracts visual tokens of relative objects from an RGB camera first. To ensure the correct interpretation of the scenario, a transformer decision model is then employed to process the visual tokens, which is augmented with the temporal and spatial information. It predicts the appropriate action to take in each scenario and identifies the right target. Our data is collected from an in-service receptionist robot in an office building, which is then annotated by experts for appropriate proactive behavior. The action set includes 1000+ diverse patterns by combining language, emoji expression, and body motions. We compare our model with other SOTA end-to-end models on both offline test sets and online user experiments in realistic office building environments to validate this framework. It is demonstrated that the decision model achieves SOTA performance in action triggering and selection, resulting in more humanness and intelligence when compared with the previous reactive reception policies.

  • 7 authors
·
Dec 8, 2020

TokenFlow: Unified Image Tokenizer for Multimodal Understanding and Generation

We present TokenFlow, a novel unified image tokenizer that bridges the long-standing gap between multimodal understanding and generation. Prior research attempt to employ a single reconstruction-targeted Vector Quantization (VQ) encoder for unifying these two tasks. We observe that understanding and generation require fundamentally different granularities of visual information. This leads to a critical trade-off, particularly compromising performance in multimodal understanding tasks. TokenFlow addresses this challenge through an innovative dual-codebook architecture that decouples semantic and pixel-level feature learning while maintaining their alignment via a shared mapping mechanism. This design enables direct access to both high-level semantic representations crucial for understanding tasks and fine-grained visual features essential for generation through shared indices. Our extensive experiments demonstrate TokenFlow's superiority across multiple dimensions. Leveraging TokenFlow, we demonstrate for the first time that discrete visual input can surpass LLaVA-1.5 13B in understanding performance, achieving a 7.2\% average improvement. For image reconstruction, we achieve a strong FID score of 0.63 at 384*384 resolution. Moreover, TokenFlow establishes state-of-the-art performance in autoregressive image generation with a GenEval score of 0.55 at 256*256 resolution, achieving comparable results to SDXL.

  • 10 authors
·
Dec 4, 2024 3

Making Vision Transformers Efficient from A Token Sparsification View

The quadratic computational complexity to the number of tokens limits the practical applications of Vision Transformers (ViTs). Several works propose to prune redundant tokens to achieve efficient ViTs. However, these methods generally suffer from (i) dramatic accuracy drops, (ii) application difficulty in the local vision transformer, and (iii) non-general-purpose networks for downstream tasks. In this work, we propose a novel Semantic Token ViT (STViT), for efficient global and local vision transformers, which can also be revised to serve as backbone for downstream tasks. The semantic tokens represent cluster centers, and they are initialized by pooling image tokens in space and recovered by attention, which can adaptively represent global or local semantic information. Due to the cluster properties, a few semantic tokens can attain the same effect as vast image tokens, for both global and local vision transformers. For instance, only 16 semantic tokens on DeiT-(Tiny,Small,Base) can achieve the same accuracy with more than 100% inference speed improvement and nearly 60% FLOPs reduction; on Swin-(Tiny,Small,Base), we can employ 16 semantic tokens in each window to further speed it up by around 20% with slight accuracy increase. Besides great success in image classification, we also extend our method to video recognition. In addition, we design a STViT-R(ecover) network to restore the detailed spatial information based on the STViT, making it work for downstream tasks, which is powerless for previous token sparsification methods. Experiments demonstrate that our method can achieve competitive results compared to the original networks in object detection and instance segmentation, with over 30% FLOPs reduction for backbone. Code is available at http://github.com/changsn/STViT-R

  • 7 authors
·
Mar 15, 2023

Planting a SEED of Vision in Large Language Model

We present SEED, an elaborate image tokenizer that empowers Large Language Models (LLMs) with the emergent ability to SEE and Draw at the same time. Research on image tokenizers has previously reached an impasse, as frameworks employing quantized visual tokens have lost prominence due to subpar performance and convergence in multimodal comprehension (compared to BLIP-2, etc.) or generation (compared to Stable Diffusion, etc.). Despite the limitations, we remain confident in its natural capacity to unify visual and textual representations, facilitating scalable multimodal training with LLM's original recipe. In this study, we identify two crucial principles for the architecture and training of SEED that effectively ease subsequent alignment with LLMs. (1) Image tokens should be independent of 2D physical patch positions and instead be produced with a 1D causal dependency, exhibiting intrinsic interdependence that aligns with the left-to-right autoregressive prediction mechanism in LLMs. (2) Image tokens should capture high-level semantics consistent with the degree of semantic abstraction in words, and be optimized for both discriminativeness and reconstruction during the tokenizer training phase. As a result, the off-the-shelf LLM is able to perform both image-to-text and text-to-image generation by incorporating our SEED through efficient LoRA tuning. Comprehensive multimodal pretraining and instruction tuning, which may yield improved results, are reserved for future investigation. This version of SEED was trained in 5.7 days using only 64 V100 GPUs and 5M publicly available image-text pairs. Our preliminary study emphasizes the great potential of discrete visual tokens in versatile multimodal LLMs and the importance of proper image tokenizers in broader research.

  • 5 authors
·
Jul 16, 2023 1

UniWeTok: An Unified Binary Tokenizer with Codebook Size 2^{128} for Unified Multimodal Large Language Model

Unified Multimodal Large Language Models (MLLMs) require a visual representation that simultaneously supports high-fidelity reconstruction, complex semantic extraction, and generative suitability. However, existing visual tokenizers typically struggle to satisfy these conflicting objectives within a single framework. In this paper, we introduce UniWeTok, a unified discrete tokenizer designed to bridge this gap using a massive binary codebook (2^{128}). For training framework, we introduce Pre-Post Distillation and a Generative-Aware Prior to enhance the semantic extraction and generative prior of the discrete tokens. In terms of model architecture, we propose a convolution-attention hybrid architecture with the SigLu activation function. SigLu activation not only bounds the encoder output and stabilizes the semantic distillation process but also effectively addresses the optimization conflict between token entropy loss and commitment loss. We further propose a three-stage training framework designed to enhance UniWeTok's adaptability cross various image resolutions and perception-sensitive scenarios, such as those involving human faces and textual content. On ImageNet, UniWeTok achieves state-of-the-art image generation performance (FID: UniWeTok 1.38 vs. REPA 1.42) while requiring a remarkably low training compute (Training Tokens: UniWeTok 33B vs. REPA 262B). On general-domain, UniWeTok demonstrates highly competitive capabilities across a broad range of tasks, including multimodal understanding, image generation (DPG Score: UniWeTok 86.63 vs. FLUX.1 [Dev] 83.84), and editing (GEdit Overall Score: UniWeTok 5.09 vs. OmniGen 5.06). We release code and models to facilitate community exploration of unified tokenizer and MLLM.

ByteDance ByteDance
·
Feb 15 2

IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers

Scalable Vector Graphics (SVG) is a popular vector image format that offers good support for interactivity and animation. Despite its appealing characteristics, creating custom SVG content can be challenging for users due to the steep learning curve required to understand SVG grammars or get familiar with professional editing software. Recent advancements in text-to-image generation have inspired researchers to explore vector graphics synthesis using either image-based methods (i.e., text -> raster image -> vector graphics) combining text-to-image generation models with image vectorization, or language-based methods (i.e., text -> vector graphics script) through pretrained large language models. However, these methods still suffer from limitations in terms of generation quality, diversity, and flexibility. In this paper, we introduce IconShop, a text-guided vector icon synthesis method using autoregressive transformers. The key to success of our approach is to sequentialize and tokenize SVG paths (and textual descriptions as guidance) into a uniquely decodable token sequence. With that, we are able to fully exploit the sequence learning power of autoregressive transformers, while enabling both unconditional and text-conditioned icon synthesis. Through standard training to predict the next token on a large-scale vector icon dataset accompanied by textural descriptions, the proposed IconShop consistently exhibits better icon synthesis capability than existing image-based and language-based methods both quantitatively and qualitatively. Meanwhile, we observe a dramatic improvement in generation diversity, which is validated by the objective Uniqueness and Novelty measures. More importantly, we demonstrate the flexibility of IconShop with multiple novel icon synthesis tasks, including icon editing, icon interpolation, icon semantic combination, and icon design auto-suggestion.

  • 4 authors
·
Apr 27, 2023

Compression Tells Intelligence: Visual Coding, Visual Token Technology, and the Unification

"Compression Tells Intelligence", is supported by research in artificial intelligence, particularly concerning (multimodal) large language models (LLMs/MLLMs), where compression efficiency often correlates with improved model performance and capabilities. For compression, classical visual coding based on traditional information theory has developed over decades, achieving great success with numerous international industrial standards widely applied in multimedia (e.g., image/video) systems. Except that, the recent emergingvisual token technology of generative multi-modal large models also shares a similar fundamental objective like visual coding: maximizing semantic information fidelity during the representation learning while minimizing computational cost. Therefore, this paper provides a comprehensive overview of two dominant technique families first -- Visual Coding and Vision Token Technology -- then we further unify them from the aspect of optimization, discussing the essence of compression efficiency and model performance trade-off behind. Next, based on the proposed unified formulation bridging visual coding andvisual token technology, we synthesize bidirectional insights of themselves and forecast the next-gen visual codec and token techniques. Last but not least, we experimentally show a large potential of the task-oriented token developments in the more practical tasks like multimodal LLMs (MLLMs), AI-generated content (AIGC), and embodied AI, as well as shedding light on the future possibility of standardizing a general token technology like the traditional codecs (e.g., H.264/265) with high efficiency for a wide range of intelligent tasks in a unified and effective manner.

  • 9 authors
·
Jan 28

PuzzleAvatar: Assembling 3D Avatars from Personal Albums

Generating personalized 3D avatars is crucial for AR/VR. However, recent text-to-3D methods that generate avatars for celebrities or fictional characters, struggle with everyday people. Methods for faithful reconstruction typically require full-body images in controlled settings. What if a user could just upload their personal "OOTD" (Outfit Of The Day) photo collection and get a faithful avatar in return? The challenge is that such casual photo collections contain diverse poses, challenging viewpoints, cropped views, and occlusion (albeit with a consistent outfit, accessories and hairstyle). We address this novel "Album2Human" task by developing PuzzleAvatar, a novel model that generates a faithful 3D avatar (in a canonical pose) from a personal OOTD album, while bypassing the challenging estimation of body and camera pose. To this end, we fine-tune a foundational vision-language model (VLM) on such photos, encoding the appearance, identity, garments, hairstyles, and accessories of a person into (separate) learned tokens and instilling these cues into the VLM. In effect, we exploit the learned tokens as "puzzle pieces" from which we assemble a faithful, personalized 3D avatar. Importantly, we can customize avatars by simply inter-changing tokens. As a benchmark for this new task, we collect a new dataset, called PuzzleIOI, with 41 subjects in a total of nearly 1K OOTD configurations, in challenging partial photos with paired ground-truth 3D bodies. Evaluation shows that PuzzleAvatar not only has high reconstruction accuracy, outperforming TeCH and MVDreamBooth, but also a unique scalability to album photos, and strong robustness. Our model and data will be public.

  • 5 authors
·
May 23, 2024

OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation

Existing video avatar models can produce fluid human animations, yet they struggle to move beyond mere physical likeness to capture a character's authentic essence. Their motions typically synchronize with low-level cues like audio rhythm, lacking a deeper semantic understanding of emotion, intent, or context. To bridge this gap, we propose a framework designed to generate character animations that are not only physically plausible but also semantically coherent and expressive. Our model, OmniHuman-1.5, is built upon two key technical contributions. First, we leverage Multimodal Large Language Models to synthesize a structured textual representation of conditions that provides high-level semantic guidance. This guidance steers our motion generator beyond simplistic rhythmic synchronization, enabling the production of actions that are contextually and emotionally resonant. Second, to ensure the effective fusion of these multimodal inputs and mitigate inter-modality conflicts, we introduce a specialized Multimodal DiT architecture with a novel Pseudo Last Frame design. The synergy of these components allows our model to accurately interpret the joint semantics of audio, images, and text, thereby generating motions that are deeply coherent with the character, scene, and linguistic content. Extensive experiments demonstrate that our model achieves leading performance across a comprehensive set of metrics, including lip-sync accuracy, video quality, motion naturalness and semantic consistency with textual prompts. Furthermore, our approach shows remarkable extensibility to complex scenarios, such as those involving multi-person and non-human subjects. Homepage: https://omnihuman-lab.github.io/v1_5/

  • 9 authors
·
Aug 26, 2025 3

Optimal Turkish Subword Strategies at Scale: Systematic Evaluation of Data, Vocabulary, Morphology Interplay

Tokenization is a pivotal design choice for neural language modeling in morphologically rich languages (MRLs) such as Turkish, where productive agglutination challenges both vocabulary efficiency and morphological fidelity. Prior studies have explored tokenizer families and vocabulary sizes but typically (i) vary vocabulary without systematically controlling the tokenizer's training corpus, (ii) provide limited intrinsic diagnostics, and (iii) evaluate a narrow slice of downstream tasks. We present the first comprehensive, principled study of Turkish subword tokenization; a "subwords manifest", that jointly varies vocabulary size and tokenizer training corpus size (data and vocabulary coupling), compares multiple tokenizer families under matched parameter budgets (WordPiece, morphology level, and character baselines), and evaluates across semantic (NLI, STS, sentiment analysis, NER), syntactic (POS, dependency parsing), and morphology-sensitive probes. To explain why tokenizers succeed or fail, we introduce a morphology-aware diagnostic toolkit that goes beyond coarse aggregates to boundary-level micro/macro F1, decoupled lemma atomicity vs. surface boundary hits, over/under-segmentation indices, character/word edit distances (CER/WER), continuation rates, and affix-type coverage and token-level atomicity. Our contributions are fourfold: (i) a systematic investigation of the vocabulary-corpus-success triad; (ii) a unified, morphology-aware evaluation framework linking intrinsic diagnostics to extrinsic outcomes; (iii) controlled comparisons identifying when character-level and morphology-level tokenization pay off; and (iv) an open-source release of evaluation code, tokenizer pipelines, and models. As the first work of its kind, this "subwords manifest" delivers actionable guidance for building effective tokenizers in MRLs and establishes a reproducible foundation for future research.

SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator

Recent years have seen growing interest in 3D human faces modelling due to its wide applications in digital human, character generation and animation. Existing approaches overwhelmingly emphasized on modeling the exterior shapes, textures and skin properties of faces, ignoring the inherent correlation between inner skeletal structures and appearance. In this paper, we present SCULPTOR, 3D face creations with Skeleton Consistency Using a Learned Parametric facial generaTOR, aiming to facilitate easy creation of both anatomically correct and visually convincing face models via a hybrid parametric-physical representation. At the core of SCULPTOR is LUCY, the first large-scale shape-skeleton face dataset in collaboration with plastic surgeons. Named after the fossils of one of the oldest known human ancestors, our LUCY dataset contains high-quality Computed Tomography (CT) scans of the complete human head before and after orthognathic surgeries, critical for evaluating surgery results. LUCY consists of 144 scans of 72 subjects (31 male and 41 female) where each subject has two CT scans taken pre- and post-orthognathic operations. Based on our LUCY dataset, we learn a novel skeleton consistent parametric facial generator, SCULPTOR, which can create the unique and nuanced facial features that help define a character and at the same time maintain physiological soundness. Our SCULPTOR jointly models the skull, face geometry and face appearance under a unified data-driven framework, by separating the depiction of a 3D face into shape blend shape, pose blend shape and facial expression blend shape. SCULPTOR preserves both anatomic correctness and visual realism in facial generation tasks compared with existing methods. Finally, we showcase the robustness and effectiveness of SCULPTOR in various fancy applications unseen before.

  • 11 authors
·
Sep 14, 2022

ImaGGen: Zero-Shot Generation of Co-Speech Semantic Gestures Grounded in Language and Image Input

Human communication combines speech with expressive nonverbal cues such as hand gestures that serve manifold communicative functions. Yet, current generative gesture generation approaches are restricted to simple, repetitive beat gestures that accompany the rhythm of speaking but do not contribute to communicating semantic meaning. This paper tackles a core challenge in co-speech gesture synthesis: generating iconic or deictic gestures that are semantically coherent with a verbal utterance. Such gestures cannot be derived from language input alone, which inherently lacks the visual meaning that is often carried autonomously by gestures. We therefore introduce a zero-shot system that generates gestures from a given language input and additionally is informed by imagistic input, without manual annotation or human intervention. Our method integrates an image analysis pipeline that extracts key object properties such as shape, symmetry, and alignment, together with a semantic matching module that links these visual details to spoken text. An inverse kinematics engine then synthesizes iconic and deictic gestures and combines them with co-generated natural beat gestures for coherent multimodal communication. A comprehensive user study demonstrates the effectiveness of our approach. In scenarios where speech alone was ambiguous, gestures generated by our system significantly improved participants' ability to identify object properties, confirming their interpretability and communicative value. While challenges remain in representing complex shapes, our results highlight the importance of context-aware semantic gestures for creating expressive and collaborative virtual agents or avatars, marking a substantial step forward towards efficient and robust, embodied human-agent interaction. More information and example videos are available here: https://review-anon-io.github.io/ImaGGen.github.io/

  • 2 authors
·
Oct 20, 2025

DEArt: Dataset of European Art

Large datasets that were made publicly available to the research community over the last 20 years have been a key enabling factor for the advances in deep learning algorithms for NLP or computer vision. These datasets are generally pairs of aligned image / manually annotated metadata, where images are photographs of everyday life. Scholarly and historical content, on the other hand, treat subjects that are not necessarily popular to a general audience, they may not always contain a large number of data points, and new data may be difficult or impossible to collect. Some exceptions do exist, for instance, scientific or health data, but this is not the case for cultural heritage (CH). The poor performance of the best models in computer vision - when tested over artworks - coupled with the lack of extensively annotated datasets for CH, and the fact that artwork images depict objects and actions not captured by photographs, indicate that a CH-specific dataset would be highly valuable for this community. We propose DEArt, at this point primarily an object detection and pose classification dataset meant to be a reference for paintings between the XIIth and the XVIIIth centuries. It contains more than 15000 images, about 80% non-iconic, aligned with manual annotations for the bounding boxes identifying all instances of 69 classes as well as 12 possible poses for boxes identifying human-like objects. Of these, more than 50 classes are CH-specific and thus do not appear in other datasets; these reflect imaginary beings, symbolic entities and other categories related to art. Additionally, existing datasets do not include pose annotations. Our results show that object detectors for the cultural heritage domain can achieve a level of precision comparable to state-of-art models for generic images via transfer learning.

  • 3 authors
·
Nov 2, 2022

MultiHuman-Testbench: Benchmarking Image Generation for Multiple Humans

Generation of images containing multiple humans, performing complex actions, while preserving their facial identities, is a significant challenge. A major factor contributing to this is the lack of a dedicated benchmark. To address this, we introduce MultiHuman-Testbench, a novel benchmark for rigorously evaluating generative models for multi-human generation. The benchmark comprises 1,800 samples, including carefully curated text prompts, describing a range of simple to complex human actions. These prompts are matched with a total of 5,550 unique human face images, sampled uniformly to ensure diversity across age, ethnic background, and gender. Alongside captions, we provide human-selected pose conditioning images which accurately match the prompt. We propose a multi-faceted evaluation suite employing four key metrics to quantify face count, ID similarity, prompt alignment, and action detection. We conduct a thorough evaluation of a diverse set of models, including zero-shot approaches and training-based methods, with and without regional priors. We also propose novel techniques to incorporate image and region isolation using human segmentation and Hungarian matching, significantly improving ID similarity. Our proposed benchmark and key findings provide valuable insights and a standardized tool for advancing research in multi-human image generation. The dataset and evaluation codes will be available at https://github.com/Qualcomm-AI-research/MultiHuman-Testbench.

  • 9 authors
·
Jun 25, 2025

PoseScript: Linking 3D Human Poses and Natural Language

Natural language plays a critical role in many computer vision applications, such as image captioning, visual question answering, and cross-modal retrieval, to provide fine-grained semantic information. Unfortunately, while human pose is key to human understanding, current 3D human pose datasets lack detailed language descriptions. To address this issue, we have introduced the PoseScript dataset. This dataset pairs more than six thousand 3D human poses from AMASS with rich human-annotated descriptions of the body parts and their spatial relationships. Additionally, to increase the size of the dataset to a scale that is compatible with data-hungry learning algorithms, we have proposed an elaborate captioning process that generates automatic synthetic descriptions in natural language from given 3D keypoints. This process extracts low-level pose information, known as "posecodes", using a set of simple but generic rules on the 3D keypoints. These posecodes are then combined into higher level textual descriptions using syntactic rules. With automatic annotations, the amount of available data significantly scales up (100k), making it possible to effectively pretrain deep models for finetuning on human captions. To showcase the potential of annotated poses, we present three multi-modal learning tasks that utilize the PoseScript dataset. Firstly, we develop a pipeline that maps 3D poses and textual descriptions into a joint embedding space, allowing for cross-modal retrieval of relevant poses from large-scale datasets. Secondly, we establish a baseline for a text-conditioned model generating 3D poses. Thirdly, we present a learned process for generating pose descriptions. These applications demonstrate the versatility and usefulness of annotated poses in various tasks and pave the way for future research in the field.

  • 5 authors
·
Oct 21, 2022

MTVCrafter: 4D Motion Tokenization for Open-World Human Image Animation

Human image animation has gained increasing attention and developed rapidly due to its broad applications in digital humans. However, existing methods rely largely on 2D-rendered pose images for motion guidance, which limits generalization and discards essential 3D information for open-world animation. To tackle this problem, we propose MTVCrafter (Motion Tokenization Video Crafter), the first framework that directly models raw 3D motion sequences (i.e., 4D motion) for human image animation. Specifically, we introduce 4DMoT (4D motion tokenizer) to quantize 3D motion sequences into 4D motion tokens. Compared to 2D-rendered pose images, 4D motion tokens offer more robust spatio-temporal cues and avoid strict pixel-level alignment between pose image and character, enabling more flexible and disentangled control. Then, we introduce MV-DiT (Motion-aware Video DiT). By designing unique motion attention with 4D positional encodings, MV-DiT can effectively leverage motion tokens as 4D compact yet expressive context for human image animation in the complex 3D world. Hence, it marks a significant step forward in this field and opens a new direction for pose-guided human video generation. Experiments show that our MTVCrafter achieves state-of-the-art results with an FID-VID of 6.98, surpassing the second-best by 65%. Powered by robust motion tokens, MTVCrafter also generalizes well to diverse open-world characters (single/multiple, full/half-body) across various styles and scenarios. Our video demos and code are on: https://github.com/DINGYANB/MTVCrafter.

  • 4 authors
·
May 15, 2025 2

Holistic Tokenizer for Autoregressive Image Generation

The vanilla autoregressive image generation model generates visual tokens in a step-by-step fashion, which limits the ability to capture holistic relationships among token sequences. Moreover, most visual tokenizers map local image patches into latent tokens, leading to limited global information. To address this, we introduce Hita, a novel image tokenizer for autoregressive (AR) image generation. It introduces a holistic-to-local tokenization scheme with learnable holistic queries and local patch tokens. Besides, Hita incorporates two key strategies for improved alignment with the AR generation process: 1) it arranges a sequential structure with holistic tokens at the beginning followed by patch-level tokens while using causal attention to maintain awareness of previous tokens; and 2) before feeding the de-quantized tokens into the decoder, Hita adopts a lightweight fusion module to control information flow to prioritize holistic tokens. Extensive experiments show that Hita accelerates the training speed of AR generators and outperforms those trained with vanilla tokenizers, achieving 2.59 FID and 281.9 IS on the ImageNet benchmark. A detailed analysis of the holistic representation highlights its ability to capture global image properties such as textures, materials, and shapes. Additionally, Hita also demonstrates effectiveness in zero-shot style transfer and image in-painting. The code is available at https://github.com/CVMI-Lab/Hita{https://github.com/CVMI-Lab/Hita}

  • 7 authors
·
Jul 3, 2025

meta4: semantically-aligned generation of metaphoric gestures using self-supervised text and speech representation

Image Schemas are repetitive cognitive patterns that influence the way we conceptualize and reason about various concepts present in speech. These patterns are deeply embedded within our cognitive processes and are reflected in our bodily expressions including gestures. Particularly, metaphoric gestures possess essential characteristics and semantic meanings that align with Image Schemas, to visually represent abstract concepts. The shape and form of gestures can convey abstract concepts, such as extending the forearm and hand or tracing a line with hand movements to visually represent the image schema of PATH. Previous behavior generation models have primarily focused on utilizing speech (acoustic features and text) to drive the generation model of virtual agents. They have not considered key semantic information as those carried by Image Schemas to effectively generate metaphoric gestures. To address this limitation, we introduce META4, a deep learning approach that generates metaphoric gestures from both speech and Image Schemas. Our approach has two primary goals: computing Image Schemas from input text to capture the underlying semantic and metaphorical meaning, and generating metaphoric gestures driven by speech and the computed image schemas. Our approach is the first method for generating speech driven metaphoric gestures while leveraging the potential of Image Schemas. We demonstrate the effectiveness of our approach and highlight the importance of both speech and image schemas in modeling metaphoric gestures.

  • 3 authors
·
Nov 9, 2023

HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion

Despite significant advances in large-scale text-to-image models, achieving hyper-realistic human image generation remains a desirable yet unsolved task. Existing models like Stable Diffusion and DALL-E 2 tend to generate human images with incoherent parts or unnatural poses. To tackle these challenges, our key insight is that human image is inherently structural over multiple granularities, from the coarse-level body skeleton to fine-grained spatial geometry. Therefore, capturing such correlations between the explicit appearance and latent structure in one model is essential to generate coherent and natural human images. To this end, we propose a unified framework, HyperHuman, that generates in-the-wild human images of high realism and diverse layouts. Specifically, 1) we first build a large-scale human-centric dataset, named HumanVerse, which consists of 340M images with comprehensive annotations like human pose, depth, and surface normal. 2) Next, we propose a Latent Structural Diffusion Model that simultaneously denoises the depth and surface normal along with the synthesized RGB image. Our model enforces the joint learning of image appearance, spatial relationship, and geometry in a unified network, where each branch in the model complements to each other with both structural awareness and textural richness. 3) Finally, to further boost the visual quality, we propose a Structure-Guided Refiner to compose the predicted conditions for more detailed generation of higher resolution. Extensive experiments demonstrate that our framework yields the state-of-the-art performance, generating hyper-realistic human images under diverse scenarios. Project Page: https://snap-research.github.io/HyperHuman/

  • 9 authors
·
Oct 12, 2023 1

Reasoning to Attend: Try to Understand How <SEG> Token Works

Current Large Multimodal Models (LMMs) empowered visual grounding typically rely on <SEG> tokens as a text prompt to jointly optimize the vision-language model (e.g., LLaVA) and the downstream task-specific model (e.g., SAM). However, we observe that little research has looked into how it works.In this work, we first visualize the similarity maps, which are obtained by computing the semantic similarity between the <SEG> token and the image token embeddings derived from the last hidden layer in both the LLaVA encoder and SAM decoder. Intriguingly, we have found that a striking consistency holds in terms of activation responses in the similarity map, which reveals that what the <SEG> token contributes to is semantic similarity within image-text pairs. Specifically, the <SEG> token, a placeholder expanded in text vocabulary, extensively queries among individual tokenized image patches to match the semantics of an object from text to the paired image, while the Large Language Models (LLMs) are being fine-tuned. Upon the above findings, we present READ, which facilitates LMMs' resilient REAsoning capability of where to attenD under the guidance of highly activated points borrowed from similarity maps. Remarkably, READ features an intuitive design, Similarity as Points module (SasP), which can be seamlessly applied to <SEG>-like paradigms in a plug-and-play fashion. Also, extensive experiments have been conducted on ReasonSeg and RefCOCO(+/g) datasets. To validate whether READ suffers from catastrophic forgetting of previous skills after fine-tuning, we further assess its generation ability on an augmented FP-RefCOCO(+/g) dataset. All codes and models are publicly available at https://github.com/rui-qian/READ.

  • 3 authors
·
Dec 23, 2024

AutoBrep: Autoregressive B-Rep Generation with Unified Topology and Geometry

The boundary representation (B-Rep) is the standard data structure used in Computer-Aided Design (CAD) for defining solid models. Despite recent progress, directly generating B-Reps end-to-end with precise geometry and watertight topology remains a challenge. This paper presents AutoBrep, a novel Transformer model that autoregressively generates B-Reps with high quality and validity. AutoBrep employs a unified tokenization scheme that encodes both geometric and topological characteristics of a B-Rep model as a sequence of discrete tokens. Geometric primitives (i.e., surfaces and curves) are encoded as latent geometry tokens, and their structural relationships are defined as special topological reference tokens. Sequence order in AutoBrep naturally follows a breadth first traversal of the B-Rep face adjacency graph. At inference time, neighboring faces and edges along with their topological structure are progressively generated. Extensive experiments demonstrate the advantages of our unified representation when coupled with next-token prediction for B-Rep generation. AutoBrep outperforms baselines with better quality and watertightness. It is also highly scalable to complex solids with good fidelity and inference speed. We further show that autocompleting B-Reps is natively supported through our unified tokenization, enabling user-controllable CAD generation with minimal changes. Code is available at https://github.com/AutodeskAILab/AutoBrep.

  • 6 authors
·
Dec 2, 2025

ComposeAnyone: Controllable Layout-to-Human Generation with Decoupled Multimodal Conditions

Building on the success of diffusion models, significant advancements have been made in multimodal image generation tasks. Among these, human image generation has emerged as a promising technique, offering the potential to revolutionize the fashion design process. However, existing methods often focus solely on text-to-image or image reference-based human generation, which fails to satisfy the increasingly sophisticated demands. To address the limitations of flexibility and precision in human generation, we introduce ComposeAnyone, a controllable layout-to-human generation method with decoupled multimodal conditions. Specifically, our method allows decoupled control of any part in hand-drawn human layouts using text or reference images, seamlessly integrating them during the generation process. The hand-drawn layout, which utilizes color-blocked geometric shapes such as ellipses and rectangles, can be easily drawn, offering a more flexible and accessible way to define spatial layouts. Additionally, we introduce the ComposeHuman dataset, which provides decoupled text and reference image annotations for different components of each human image, enabling broader applications in human image generation tasks. Extensive experiments on multiple datasets demonstrate that ComposeAnyone generates human images with better alignment to given layouts, text descriptions, and reference images, showcasing its multi-task capability and controllability.

  • 9 authors
·
Jan 21, 2025

CAD-Tokenizer: Towards Text-based CAD Prototyping via Modality-Specific Tokenization

Computer-Aided Design (CAD) is a foundational component of industrial prototyping, where models are defined not by raw coordinates but by construction sequences such as sketches and extrusions. This sequential structure enables both efficient prototype initialization and subsequent editing. Text-guided CAD prototyping, which unifies Text-to-CAD generation and CAD editing, has the potential to streamline the entire design pipeline. However, prior work has not explored this setting, largely because standard large language model (LLM) tokenizers decompose CAD sequences into natural-language word pieces, failing to capture primitive-level CAD semantics and hindering attention modules from modeling geometric structure. We conjecture that a multimodal tokenization strategy, aligned with CAD's primitive and structural nature, can provide more effective representations. To this end, we propose CAD-Tokenizer, a framework that represents CAD data with modality-specific tokens using a sequence-based VQ-VAE with primitive-level pooling and constrained decoding. This design produces compact, primitive-aware representations that align with CAD's structural nature. Applied to unified text-guided CAD prototyping, CAD-Tokenizer significantly improves instruction following and generation quality, achieving better quantitative and qualitative performance over both general-purpose LLMs and task-specific baselines.

microsoft Microsoft
·
Sep 25, 2025 3

Unified Language-Vision Pretraining in LLM with Dynamic Discrete Visual Tokenization

Recently, the remarkable advance of the Large Language Model (LLM) has inspired researchers to transfer its extraordinary reasoning capability to both vision and language data. However, the prevailing approaches primarily regard the visual input as a prompt and focus exclusively on optimizing the text generation process conditioned upon vision content by a frozen LLM. Such an inequitable treatment of vision and language heavily constrains the model's potential. In this paper, we break through this limitation by representing both vision and language in a unified form. Specifically, we introduce a well-designed visual tokenizer to translate the non-linguistic image into a sequence of discrete tokens like a foreign language that LLM can read. The resulting visual tokens encompass high-level semantics worthy of a word and also support dynamic sequence length varying from the image. Coped with this tokenizer, the presented foundation model called LaVIT can handle both image and text indiscriminately under the same generative learning paradigm. This unification empowers LaVIT to serve as an impressive generalist interface to understand and generate multi-modal content simultaneously. Extensive experiments further showcase that it outperforms the existing models by a large margin on massive vision-language tasks. Our code and models will be available at https://github.com/jy0205/LaVIT.

  • 16 authors
·
Sep 8, 2023

HapticLLaMA: A Multimodal Sensory Language Model for Haptic Captioning

Haptic captioning is the task of generating natural language descriptions from haptic signals, such as vibrations, for use in virtual reality, accessibility, and rehabilitation applications. While previous multimodal research has focused primarily on vision and audio, haptic signals for the sense of touch remain underexplored. To address this gap, we formalize the haptic captioning task and propose HapticLLaMA, a multimodal sensory language model that interprets vibration signals into descriptions in a given sensory, emotional, or associative category. We investigate two types of haptic tokenizers, a frequency-based tokenizer and an EnCodec-based tokenizer, that convert haptic signals into sequences of discrete units, enabling their integration with the LLaMA model. HapticLLaMA is trained in two stages: (1) supervised fine-tuning using the LLaMA architecture with LoRA-based adaptation, and (2) fine-tuning via reinforcement learning from human feedback (RLHF). We assess HapticLLaMA's captioning performance using both automated n-gram metrics and human evaluation. HapticLLaMA demonstrates strong capability in interpreting haptic vibration signals, achieving a METEOR score of 59.98 and a BLEU-4 score of 32.06 respectively. Additionally, over 61% of the generated captions received human ratings above 3.5 on a 7-point scale, with RLHF yielding a 10% improvement in the overall rating distribution, indicating stronger alignment with human haptic perception. These findings highlight the potential of large language models to process and adapt to sensory data.

  • 3 authors
·
Aug 8, 2025

MedITok: A Unified Tokenizer for Medical Image Synthesis and Interpretation

Advanced autoregressive models have reshaped multimodal AI. However, their transformative potential in medical imaging remains largely untapped due to the absence of a unified visual tokenizer -- one capable of capturing fine-grained visual structures for faithful image reconstruction and realistic image synthesis, as well as rich semantics for accurate diagnosis and image interpretation. To this end, we present MedITok, the first unified tokenizer tailored for medical images, encoding both low-level structural details and high-level clinical semantics within a unified latent space. To balance these competing objectives, we introduce a novel two-stage training framework: a visual representation alignment stage that cold-starts the tokenizer reconstruction learning with a visual semantic constraint, followed by a textual semantic representation alignment stage that infuses detailed clinical semantics into the latent space. Trained on the meticulously collected large-scale dataset with over 30 million medical images and 2 million image-caption pairs, MedITok achieves state-of-the-art performance on more than 30 datasets across 9 imaging modalities and 4 different tasks. By providing a unified token space for autoregressive modeling, MedITok supports a wide range of tasks in clinical diagnostics and generative healthcare applications. Model and code will be made publicly available at: https://github.com/Masaaki-75/meditok.

  • 12 authors
·
May 25, 2025

AdaToken-3D: Dynamic Spatial Gating for Efficient 3D Large Multimodal-Models Reasoning

Large Multimodal Models (LMMs) have become a pivotal research focus in deep learning, demonstrating remarkable capabilities in 3D scene understanding. However, current 3D LMMs employing thousands of spatial tokens for multimodal reasoning suffer from critical inefficiencies: excessive computational overhead and redundant information flows. Unlike 2D VLMs processing single images, 3D LMMs exhibit inherent architectural redundancy due to the heterogeneous mechanisms between spatial tokens and visual tokens. To address this challenge, we propose AdaToken-3D, an adaptive spatial token optimization framework that dynamically prunes redundant tokens through spatial contribution analysis. Our method automatically tailors pruning strategies to different 3D LMM architectures by quantifying token-level information flows via attention pattern mining. Extensive experiments on LLaVA-3D (a 7B parameter 3D-LMM) demonstrate that AdaToken-3D achieves 21\% faster inference speed and 63\% FLOPs reduction while maintaining original task accuracy. Beyond efficiency gains, this work systematically investigates redundancy patterns in multimodal spatial information flows through quantitative token interaction analysis. Our findings reveal that over 60\% of spatial tokens contribute minimally (<5\%) to the final predictions, establishing theoretical foundations for efficient 3D multimodal learning.

  • 3 authors
·
May 19, 2025

Hierarchical Masked Autoregressive Models with Low-Resolution Token Pivots

Autoregressive models have emerged as a powerful generative paradigm for visual generation. The current de-facto standard of next token prediction commonly operates over a single-scale sequence of dense image tokens, and is incapable of utilizing global context especially for early tokens prediction. In this paper, we introduce a new autoregressive design to model a hierarchy from a few low-resolution image tokens to the typical dense image tokens, and delve into a thorough hierarchical dependency across multi-scale image tokens. Technically, we present a Hierarchical Masked Autoregressive models (Hi-MAR) that pivot on low-resolution image tokens to trigger hierarchical autoregressive modeling in a multi-phase manner. Hi-MAR learns to predict a few image tokens in low resolution, functioning as intermediary pivots to reflect global structure, in the first phase. Such pivots act as the additional guidance to strengthen the next autoregressive modeling phase by shaping global structural awareness of typical dense image tokens. A new Diffusion Transformer head is further devised to amplify the global context among all tokens for mask token prediction. Extensive evaluations on both class-conditional and text-to-image generation tasks demonstrate that Hi-MAR outperforms typical AR baselines, while requiring fewer computational costs. Code is available at https://github.com/HiDream-ai/himar.

  • 7 authors
·
May 26, 2025

HumanRefiner: Benchmarking Abnormal Human Generation and Refining with Coarse-to-fine Pose-Reversible Guidance

Text-to-image diffusion models have significantly advanced in conditional image generation. However, these models usually struggle with accurately rendering images featuring humans, resulting in distorted limbs and other anomalies. This issue primarily stems from the insufficient recognition and evaluation of limb qualities in diffusion models. To address this issue, we introduce AbHuman, the first large-scale synthesized human benchmark focusing on anatomical anomalies. This benchmark consists of 56K synthesized human images, each annotated with detailed, bounding-box level labels identifying 147K human anomalies in 18 different categories. Based on this, the recognition of human anomalies can be established, which in turn enhances image generation through traditional techniques such as negative prompting and guidance. To further boost the improvement, we propose HumanRefiner, a novel plug-and-play approach for the coarse-to-fine refinement of human anomalies in text-to-image generation. Specifically, HumanRefiner utilizes a self-diagnostic procedure to detect and correct issues related to both coarse-grained abnormal human poses and fine-grained anomaly levels, facilitating pose-reversible diffusion generation. Experimental results on the AbHuman benchmark demonstrate that HumanRefiner significantly reduces generative discrepancies, achieving a 2.9x improvement in limb quality compared to the state-of-the-art open-source generator SDXL and a 1.4x improvement over DALL-E 3 in human evaluations. Our data and code are available at https://github.com/Enderfga/HumanRefiner.

  • 8 authors
·
Jul 9, 2024 1

CNN based Cuneiform Sign Detection Learned from Annotated 3D Renderings and Mapped Photographs with Illumination Augmentation

Motivated by the challenges of the Digital Ancient Near Eastern Studies (DANES) community, we develop digital tools for processing cuneiform script being a 3D script imprinted into clay tablets used for more than three millennia and at least eight major languages. It consists of thousands of characters that have changed over time and space. Photographs are the most common representations usable for machine learning, while ink drawings are prone to interpretation. Best suited 3D datasets that are becoming available. We created and used the HeiCuBeDa and MaiCuBeDa datasets, which consist of around 500 annotated tablets. For our novel OCR-like approach to mixed image data, we provide an additional mapping tool for transferring annotations between 3D renderings and photographs. Our sign localization uses a RepPoints detector to predict the locations of characters as bounding boxes. We use image data from GigaMesh's MSII (curvature, see https://gigamesh.eu) based rendering, Phong-shaded 3D models, and photographs as well as illumination augmentation. The results show that using rendered 3D images for sign detection performs better than other work on photographs. In addition, our approach gives reasonably good results for photographs only, while it is best used for mixed datasets. More importantly, the Phong renderings, and especially the MSII renderings, improve the results on photographs, which is the largest dataset on a global scale.

  • 3 authors
·
Aug 22, 2023

Ming-UniVision: Joint Image Understanding and Generation with a Unified Continuous Tokenizer

Visual tokenization remains a core challenge in unifying visual understanding and generation within the autoregressive paradigm. Existing methods typically employ tokenizers in discrete latent spaces to align with the tokens from large language models, where the quantization errors can limit semantic expressiveness and degrade the capability of vision-language understanding. To address this, we introduce MingTok, a new family of visual tokenizers with a continuous latent space, for unified autoregressive generation and understanding. While understanding tasks favor discriminative high-dimensional features, generation tasks prefer compact low-level codes. Thus, to reconcile these competing demands, MingTok adopts a three-stage sequential architecture involving low-level encoding, semantic expansion, and visual reconstruction. Built on top of it, Ming-UniVision eliminates the need for task-specific visual representations, and unifies diverse vision-language tasks under a single autoregrsssive prediction paradigm. By formulating both understanding and generation as next-token prediction in a shared continuous space, it seamlessly supports multi-round, in-context tasks such as iterative understanding, generation and editing. Empirically, we find that using a unified continuous visual representation reconciles the competing requirements on the tokenizers by the understanding and generation tasks, thereby leading to state-of-the-art level performance across both domains. We hope our findings will facilitate unified visual tokenization in the continuous domain. Inference code and model weights are released to benefit community.

inclusionAI inclusionAI
·
Oct 7, 2025 3

Rethinking Tokenization: Crafting Better Tokenizers for Large Language Models

Tokenization significantly influences language models(LMs)' performance. This paper traces the evolution of tokenizers from word-level to subword-level, analyzing how they balance tokens and types to enhance model adaptability while controlling complexity. Despite subword tokenizers like Byte Pair Encoding (BPE) overcoming many word tokenizer limitations, they encounter difficulties in handling non-Latin languages and depend heavily on extensive training data and computational resources to grasp the nuances of multiword expressions (MWEs). This article argues that tokenizers, more than mere technical tools, should drawing inspiration from the cognitive science about human language processing. This study then introduces the "Principle of Least Effort" from cognitive science, that humans naturally seek to reduce cognitive effort, and discusses the benefits of this principle for tokenizer development. Based on this principle, the paper proposes that the Less-is-Better (LiB) model could be a new approach for LLM tokenizer. The LiB model can autonomously learn an integrated vocabulary consisting of subwords, words, and MWEs, which effectively reduces both the numbers of tokens and types. Comparative evaluations show that the LiB tokenizer outperforms existing word and BPE tokenizers, presenting an innovative method for tokenizer development, and hinting at the possibility of future cognitive science-based tokenizers being more efficient.

  • 1 authors
·
Mar 1, 2024 3

Bridging Continuous and Discrete Tokens for Autoregressive Visual Generation

Autoregressive visual generation models typically rely on tokenizers to compress images into tokens that can be predicted sequentially. A fundamental dilemma exists in token representation: discrete tokens enable straightforward modeling with standard cross-entropy loss, but suffer from information loss and tokenizer training instability; continuous tokens better preserve visual details, but require complex distribution modeling, complicating the generation pipeline. In this paper, we propose TokenBridge, which bridges this gap by maintaining the strong representation capacity of continuous tokens while preserving the modeling simplicity of discrete tokens. To achieve this, we decouple discretization from the tokenizer training process through post-training quantization that directly obtains discrete tokens from continuous representations. Specifically, we introduce a dimension-wise quantization strategy that independently discretizes each feature dimension, paired with a lightweight autoregressive prediction mechanism that efficiently model the resulting large token space. Extensive experiments show that our approach achieves reconstruction and generation quality on par with continuous methods while using standard categorical prediction. This work demonstrates that bridging discrete and continuous paradigms can effectively harness the strengths of both approaches, providing a promising direction for high-quality visual generation with simple autoregressive modeling. Project page: https://yuqingwang1029.github.io/TokenBridge.

  • 7 authors
·
Mar 20, 2025 4

Croc: Pretraining Large Multimodal Models with Cross-Modal Comprehension

Recent advances in Large Language Models (LLMs) have catalyzed the development of Large Multimodal Models (LMMs). However, existing research primarily focuses on tuning language and image instructions, ignoring the critical pretraining phase where models learn to process textual and visual modalities jointly. In this paper, we propose a new pretraining paradigm for LMMs to enhance the visual comprehension capabilities of LLMs by introducing a novel cross-modal comprehension stage. Specifically, we design a dynamically learnable prompt token pool and employ the Hungarian algorithm to replace part of the original visual tokens with the most relevant prompt tokens. Then, we conceptualize visual tokens as analogous to a "foreign language" for the LLMs and propose a mixed attention mechanism with bidirectional visual attention and unidirectional textual attention to comprehensively enhance the understanding of visual tokens. Meanwhile, we integrate a detailed caption generation task, leveraging rich descriptions to further facilitate LLMs in understanding visual semantic information. After pretraining on 1.5 million publicly accessible data, we present a new foundation model called Croc. Experimental results demonstrate that Croc achieves new state-of-the-art performance on massive vision-language benchmarks. To support reproducibility and facilitate further research, we release the training code and pre-trained model weights at https://github.com/deepglint/Croc.

  • 11 authors
·
Oct 18, 2024

One-D-Piece: Image Tokenizer Meets Quality-Controllable Compression

Current image tokenization methods require a large number of tokens to capture the information contained within images. Although the amount of information varies across images, most image tokenizers only support fixed-length tokenization, leading to inefficiency in token allocation. In this study, we introduce One-D-Piece, a discrete image tokenizer designed for variable-length tokenization, achieving quality-controllable mechanism. To enable variable compression rate, we introduce a simple but effective regularization mechanism named "Tail Token Drop" into discrete one-dimensional image tokenizers. This method encourages critical information to concentrate at the head of the token sequence, enabling support of variadic tokenization, while preserving state-of-the-art reconstruction quality. We evaluate our tokenizer across multiple reconstruction quality metrics and find that it delivers significantly better perceptual quality than existing quality-controllable compression methods, including JPEG and WebP, at smaller byte sizes. Furthermore, we assess our tokenizer on various downstream computer vision tasks, including image classification, object detection, semantic segmentation, and depth estimation, confirming its adaptability to numerous applications compared to other variable-rate methods. Our approach demonstrates the versatility of variable-length discrete image tokenization, establishing a new paradigm in both compression efficiency and reconstruction performance. Finally, we validate the effectiveness of tail token drop via detailed analysis of tokenizers.

  • 5 authors
·
Jan 17, 2025

X-Dancer: Expressive Music to Human Dance Video Generation

We present X-Dancer, a novel zero-shot music-driven image animation pipeline that creates diverse and long-range lifelike human dance videos from a single static image. As its core, we introduce a unified transformer-diffusion framework, featuring an autoregressive transformer model that synthesize extended and music-synchronized token sequences for 2D body, head and hands poses, which then guide a diffusion model to produce coherent and realistic dance video frames. Unlike traditional methods that primarily generate human motion in 3D, X-Dancer addresses data limitations and enhances scalability by modeling a wide spectrum of 2D dance motions, capturing their nuanced alignment with musical beats through readily available monocular videos. To achieve this, we first build a spatially compositional token representation from 2D human pose labels associated with keypoint confidences, encoding both large articulated body movements (e.g., upper and lower body) and fine-grained motions (e.g., head and hands). We then design a music-to-motion transformer model that autoregressively generates music-aligned dance pose token sequences, incorporating global attention to both musical style and prior motion context. Finally we leverage a diffusion backbone to animate the reference image with these synthesized pose tokens through AdaIN, forming a fully differentiable end-to-end framework. Experimental results demonstrate that X-Dancer is able to produce both diverse and characterized dance videos, substantially outperforming state-of-the-art methods in term of diversity, expressiveness and realism. Code and model will be available for research purposes.

  • 9 authors
·
Feb 24, 2025 3